Why do I have to read the description on wowhead for every quest? I've never had a game like this, I spend more time here than in the game. no sense
Quest
Into the Flame
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The mountain path to climb back upwards starts around (45.16, 39.66), in case you're like me and paid no attention whatsoever when jumping down the hill.
Some clarification to this quest:
Ulfar does NOT give you a fetish when you pick up the quest, although quest log says, "Take this fetish to Gol Inath".
The cave entrance is at 27.0, 58.4 with a giant immobile Drust Behemoth outside at the entrance. You go down and follow the path just like the one to the final boss in Waycrest Manor.
The quest object you interact to/with is a campfire looking item - you just right click it to summon the Drust Behemoth to kill for the quest. If you stealthed and did not kill mobs along the way, keep your back to the wall as he fears (or save your interrupts for fears). After you kill him, the quest item is NOT A DROP. It is a floaty thing over the campfire/quest thing that you clicked.
Collect, then turn in back to Ulfar 46.7, 44.4.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61076))
Description
I know the curse of which you speak. Dark magic that possesses the mind of the afflicted. Long ago, the Drust were ruled by a sorcerer king named Gorak Tul. It was he who twisted our rituals and set us on the path of death and domination. You will need to claim a portion of his power to break the curse. Take this fetish to Gol Inath and temper it in the Flame of Oblivion. But beware... it is a vile place, and danger lurks among its shadows.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #896 45.2 45.8
Coordinates
- Turn-inDrustvar 45.2, 45.8
/way #896 45.2 45.8 - Objective areaDrustvar 27.6, 58.9
/way #896 27.6 58.9 - Objective areaDrustvar 45.3, 45.8
/way #896 45.3 45.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- The Old Bear same spot
- Nightmare Catcher same spot
- Buried Power same spot
- Hatred's Focus same spot
- The High Thornspeaker same spot
- Balance in All Things same spot
- Honor the Flame about 300 yards
- Desecrate this Fire! about 300 yards
- Chemically Compounded about 390 yards
- Stick It To 'Em! about 450 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Drustvar:
- Arom's Stand, Drustvar
- Fallhaven, Drustvar
- Krazzlefrazz Outpost, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 80 comments
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Storyline
Drust to Drust
Part 6 of 17.
Previous: Ulfar's Guidance · Next: Kivarr the Thornspeaker
- 1The Fate of Ara'lon
- 2Masks of Deception
- 3Blackthorn Captives
- 4Report to Lord Herne
- 5Ulfar's Guidance
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ulfar's Guidance
There is one who may know how to dispel the curse from Gweyir. In the mountains of Drustvar lives Ulfar, an ancient Thornspeaker who sided with the humans of Kul Tiras against his fellow Drust. Journey to his den and ask for his wisdom. He may hold the answers you seek.
After this quest
Taken from the storyline's own step order.
- Kivarr the Thornspeaker
In my youth, I was mentored by a wise and powerful Thornspeaker named Kivarr. She passed from this world long ago, but her soul may yet rest within the Shadowlands. Kivarr's knowledge is ancient and vast, far eclipsing my own. She may be able to offer you the guidance that I cannot. Seek her out.
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.