Requisitions: Brightblooms
Requisitions: Brightblooms is a quest for level 80, added in The War Within. It is step 26 of 50 in The Severed Threads storyline.
Quest Objectives
- Crystalline Brightbloom x 4
Requisitions: Brightblooms is a quest for level 80, added in The War Within. It is step 26 of 50 in The Severed Threads storyline.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
See the screenshot. These 4 small boxes have a slight glow, on the ground and on the tables OUTDOORS.
You do not need to go into any of the buildings to complete this quest.
I found boxes here:
/way 58.13, 17.00
/way 58.86, 13.07
/way 63.19, 11.15
/way 62.97, 13.97
If you do not see these glowing, use your Toggle User Interface keybind. Made them pop right out for me, actually useful for a number of hidden clickables in the game as it will also add sparklies to the items as well while the UI is hidden.
| Objective area | City of Threads |
|---|
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.
Flight points closest to the quest’s first objective area marker on City of Threads:
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).
Part 26 of 50.
Previous: Wet Work: Death of a Salesman · Next: Requisitions: Fangpetals
Showing steps 21 to 32 of 50.
Storyline order is the client’s own QuestLine data from the current retail build.
Taken from the storyline's own step order.
Taken from the storyline's own step order.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
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