If you are like me and picked up both quests, Resource Denial and Tactical Acquisition, you turn them both in @ 35.71, 66.88. Otherwise, you return to where you picked up Resource Denial for turn-in.
Quest
Resource Denial
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92659))
What to do
Description
I've got a hunch I need to follow in the lower keep, and that means going through the trench. I hate to miss targets of opportunity, and the Host's energy collecting operation is right there. How do you feel about wrecking their production capacity? The longer it takes them to recover, the easier it'll be to maintain the offensive up here. It's not complicated. If it looks useful to the enemy, smash it. After that, we'll move onto the main objective in the keep itself.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 35.7 66.8
Coordinates
- Turn-inVoidstorm 35.7, 66.8
/way #2405 35.7 66.8 - Turn-inVoidstorm 26.3, 68.4
/way #2405 26.3 68.4 - Objective area (centre of the marked area)Voidstorm 30.9, 64.3
/way #2405 30.9 64.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Precision Excision about 160 yards
- Reliable Enemies about 430 yards
- Save a Piece of Mind about 450 yards
- No Fear of the Dark about 460 yards
- No Prayer for the Wicked about 530 yards
- In Over My Head about 550 yards
- Work It about 560 yards
- A Matter of Strife and Death about 560 yards
- Yolks on You about 660 yards
- A Bigger Beast about 670 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Voidstorm map
Storyline
Go Low, Go Loud
Part 3 of 6.
Previous: Tactical Acquisition · Next: Null Implements
- 1The Brewing Storm
- 2Tactical Acquisition
- 3Resource Denial
- 4Null Implements
- 5Hammer Meet Anvil
- 6Core Collapse
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Tactical Acquisition
All our forces are focused on this courtyard, but I think we've got another problem. I've scouted between assaults: there's activity in the lower keep. Not to worry you, but there are signs of another singularity. Up for a little reconnaissance? We'll go through the trench.
After this quest
Taken from the storyline's own step order.
- Null Implements
Yes, there may be another unstable singularity. No, I didn't tell anyone. We don't have enough forces to divert our attention--that's why I asked you to accompany me. Besides, we've only got the one Singularity Anchor. Don't worry though, I've got a plan.
The storyline at a glance
Go Low, Go Loud has 6 steps, from The Brewing Storm to Core Collapse.
Maps its steps are placed on (steps per map): Voidstorm (6).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.