Skip to content

Quest

Resource Denial

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Quest facts

LevelLevel 90
Quest ID92659

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92659))

What to do

StorylineGo Low, Go Loud, step 3 of 6
Rewards34g 16s, 13,700 XP

Description

I've got a hunch I need to follow in the lower keep, and that means going through the trench. I hate to miss targets of opportunity, and the Host's energy collecting operation is right there. How do you feel about wrecking their production capacity? The longer it takes them to recover, the easier it'll be to maintain the offensive up here. It's not complicated. If it looks useful to the enemy, smash it. After that, we'll move onto the main objective in the keep itself.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 8 mapped points
Voidstorm map showing where to go for Resource DenialTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 35.7 66.8

Coordinates

  • Turn-inVoidstorm 35.7, 66.8/way #2405 35.7 66.8
  • Turn-inVoidstorm 26.3, 68.4/way #2405 26.3 68.4
  • Objective area (centre of the marked area)Voidstorm 30.9, 64.3/way #2405 30.9 64.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • The Ingress, VoidstormAlliance and Horde · about 550 yards north
  • Locus Point, VoidstormAlliance and Horde · about 820 yards south-east
  • Howling Ridge, VoidstormAlliance and Horde · about 1,600 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 520 yards west
  • Objective areaabout 960 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money34 gold16 silver
Experience13,700 XP

Storyline

Go Low, Go Loud

Part 3 of 6.

Previous: Tactical Acquisition · Next: Null Implements

  1. 1The Brewing Storm
  2. 2Tactical Acquisition
  3. 3Resource Denial
  4. 4Null Implements
  5. 5Hammer Meet Anvil
  6. 6Core Collapse

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Tactical AcquisitionVoidstorm · Level 90

    All our forces are focused on this courtyard, but I think we've got another problem. I've scouted between assaults: there's activity in the lower keep. Not to worry you, but there are signs of another singularity. Up for a little reconnaissance? We'll go through the trench.

After this quest

Taken from the storyline's own step order.

  • Null ImplementsVoidstorm · Level 90

    Yes, there may be another unstable singularity. No, I didn't tell anyone. We don't have enough forces to divert our attention--that's why I asked you to accompany me. Besides, we've only got the one Singularity Anchor. Don't worry though, I've got a plan.

The storyline at a glance

Go Low, Go Loud has 6 steps, from The Brewing Storm to Core Collapse.

Maps its steps are placed on (steps per map): Voidstorm (6).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.