Quest
Tactical Acquisition
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92658))
What to do
Description
All our forces are focused on this courtyard, but I think we've got another problem. I've scouted between assaults: there's activity in the lower keep. Not to worry you, but there are signs of another singularity. Up for a little reconnaissance? We'll go through the trench. They've got an impressive operation for gathering Void energy. Might as well hit that on the way. After all, our defenses here can't power themselves. If I'm wrong, we can tell Maella we were proactively shoring up supply lines.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 26.3 68.4
Coordinates
- Turn-inVoidstorm 26.3, 68.4
/way #2405 26.3 68.4 - Turn-inVoidstorm 35.7, 66.8
/way #2405 35.7 66.8 - Objective area (centre of the marked area)Voidstorm 31.0, 64.0
/way #2405 31.0 64.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Hidey-Hole about 40 yards
- Harvesting the Void about 60 yards
- Creating Defenses about 60 yards
- Anchoring the Defense about 60 yards
- What's For Lunch? about 60 yards
- Darkness Unmade about 60 yards
- Special Assignment: Precision Excision about 950 yards
- No Fear of the Dark about 970 yards
- Save a Piece of Mind about 980 yards
- A Strange, Different World about 1,070 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Voidstorm map
Storyline
Go Low, Go Loud
Part 2 of 6.
Previous: The Brewing Storm · Next: Resource Denial
- 1The Brewing Storm
- 2Tactical Acquisition
- 3Resource Denial
- 4Null Implements
- 5Hammer Meet Anvil
- 6Core Collapse
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Brewing Storm
Our foothold in Stormarion is tenuous at best. We're barely holding the enemy off on one front. We certainly don't have the forces to assault the rest of the citadel. That's where you and I come in. Meet me in Stormarion Citadel when you're ready to get to work.
After this quest
Taken from the storyline's own step order.
- Resource Denial
I've got a hunch I need to follow in the lower keep, and that means going through the trench. I hate to miss targets of opportunity, and the Host's energy collecting operation is right there. How do you feel about wrecking their production capacity?
The storyline at a glance
Go Low, Go Loud has 6 steps, from The Brewing Storm to Core Collapse.
Maps its steps are placed on (steps per map): Voidstorm (6).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.