Quest
Hammer Meet Anvil
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92661))
What to do
Description
I don't approve of Lysikas's disregard for duty, but I do trust his instincts. If he says there's something here we need to see, then he's probably right. Even if he's wrong, we shouldn't waste this opportunity. A domanaar weaponsmith and researcher does his work from here. With most of the Stormarion forces attacking our Singularity Anchor, he should be an easy target. Take him out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 31.2 68.2
Coordinates
- Turn-inVoidstorm 31.2, 68.2
/way #2405 31.2 68.2 - Turn-inVoidstorm 35.7, 66.9
/way #2405 35.7 66.9 - Objective areaVoidstorm 32.5, 70.6
/way #2405 32.5 70.6 - Objective area (centre of the marked area)Voidstorm 33.8, 68.4
/way #2405 33.8 68.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- What's For Lunch? about 330 yards
- Harvesting the Void about 450 yards
- Special Assignment: Precision Excision about 460 yards
- Hidey-Hole about 480 yards
- Darkness Unmade about 490 yards
- Anchoring the Defense about 540 yards
- Creating Defenses about 550 yards
- No Fear of the Dark about 610 yards
- Save a Piece of Mind about 610 yards
- Reliable Enemies about 640 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Voidstorm map
Storyline
Go Low, Go Loud
Part 5 of 6.
Previous: Null Implements · Next: Core Collapse
- 1The Brewing Storm
- 2Tactical Acquisition
- 3Resource Denial
- 4Null Implements
- 5Hammer Meet Anvil
- 6Core Collapse
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Null Implements
Yes, there may be another unstable singularity. No, I didn't tell anyone. We don't have enough forces to divert our attention--that's why I asked you to accompany me. Besides, we've only got the one Singularity Anchor. Don't worry though, I've got a plan.
After this quest
Taken from the storyline's own step order.
- Core Collapse
This singularity could reach critical mass at any moment. We've no time to evacuate. It will devour our forces in the upper citadel, maybe even the Ingress. Will you handle the tools? I've no idea how they work, but you've used more artifacts and seen more strange magic than most.
The storyline at a glance
Go Low, Go Loud has 6 steps, from The Brewing Storm to Core Collapse.
Maps its steps are placed on (steps per map): Voidstorm (6).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.