I need to say this, and here is as good a place as any.
tl/dr : this ending sucks.
The long explanation. I just did this quest chain for the first time as an alliance toon, and got to this part of the quest. And the cinematic is still cool, the great dragon queen is here with her consort, and everything is still on fire as always but... That's it. Story line OVER.
Without the next few quests, there's a LOT of dangling problems here. I'm no red-shirt guy, but storyline wise this has created a huge consistency problems. Not to mention that Alexstrasza atill beckons you to come ot her, but only to re-show you the cinematic. This ending is, well, unsatisfactory at best.
The lack of an epic quest like "Battle for Undercity" aside, the storyline as it is now is just lacking. Honestly, it wouldn't take much for Blizzard to have made several workarounds to this whole thing. I'm going WAY far out there, bear with me.
We can start with a lampshading of the chronological problems of Northrend and Outlands. This would be pretty simple to address, simply have a keeper of time on the docks and the zeppelin bays. They could explain that it is of vital importance to go back in time and assure that things happen as they need to happen in the past to preserve the future. Problem solved. Heck, make it a plot point where you HAVE to talk to the keeper of time before you can go in there, at least then it's a speedbump that everyone slows down over and those interested could READ it.
Second idea would be a simple phasing issue. Phase the world for the player so they could do the last 5 quests of the chain, including battle for undercity. THEN add one more quest at the tail end, reporting to a keeper of time, and they could simply "correct" time, and you'd be back in Cata world and happy to know that you preserved the timeline as needed. And this could be done raid-party style in that "you begin this last part of the chain, you may not do any other quests until you are finished." Heck CHROMIE is in the region of this quest! You could talk to her (it?) to initiate this as a chain too!
Third is just a storytelling issue. If someone handed you a copy of, oh I'll choose something properly geeky here, "The Empire Strikes Back" and the last 20 minutes were removed, then a lot of "Return of the Jedi" simply wouldn't make sense. (spoilers here folks, you've been warned) Like the wholse scene where Luke calls Vader "father", or Why Lando is working with the rebels or... Ok you get the idea. They could have found a better way to wrap up the loose ends other than hacking them off with a machete. That's all I'm saying.
And yes, I CAN do better, thank you for asking. My JOB is to write schlock like this, I can do it in my sleep. I call those my nightmares. Blizzard has told me they don't want decent writers, so heck with them. And if they steal this idea, they could give me some game time as a thank you, but I won't expect it. Nobody ever thanks the guy who actually SOLVES these problems.
The Battle for Undercity (Horde / Alliance) had been one of the highest rated quests in the game. Seriously, it was the quest you looked forward to doing. You worked your tail off, grinded through almost two dozen quests to get there, and it was a quest you FELT like you just changed the world by completing. It also gave some rare insight to the motivations of the leaders of the horde and alliance. And now, just gone, cut off because they didn't take 5 minutes to think about it.
I play WOW for the story, and honestly this is more than a little disappointing. It's quite the storyline to get wrapped up in and then ultimately let down. I know that video games lately have this trend to make sucktastic endings, but this is pretty much the ultimate one for WOW. You guys can do better than this, I'm shocked you refuse to.\
There. I said it. I feel better.
Quest
Return To Angrathar
A World of Warcraft quest in Dragonblight. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest no longer leads to Reborn from the Ashes, as that quest (and its corresponding chain) have been removed from the game. As a result, the entire Wrathgate chain abruptly ends here, with Alexstrasza telling you to speak to her and then ignoring you when you do. Perhaps the stress of the war is finally getting to her... Apparently the time machines hidden inside the ships which take you to Northrend to wage war upon Arthas are not yet perfect. As a result, this small section
- This quest chains to "reborn from the ashes".
- There is a event where Saurfang jr. and Fordragon attack the wrath gate and are both killed.
- Alliance take the Shield of Fordragon to Varian Wrynn in Stormwind.
- Horde take the Armor of Saurfang to Saurfang sr. in Grommash Hold.- Varian Wrynn asks you and Jaina Proudmoore to take a portal to Orgrimmar and talk to Thrall.
- Saurfang sr. asks you to talk to Thrall in Orgrimmar.
- At this point we learn that Varimathras and Putress have betrayed the Horde and have taken over Undercity.- Wrynn asks you to meet with Broll Bearmantle outside the sewers in Tirisfal Glades.
- Thrall asks you to meet with Vol'jin outside the sewers in Tirisfal Glades.- Both factions attack the Undercity.
- There is a 5 minute wait time before beginning and you dont have to be grouped to have multiple people get credit for the event (similar to the battle of Lights Hope Chapel for deathknights)
- Wrynn/Thrall gives the buff "strength of wrynn/thrall" increasing hp by 30000 and heals 10000 when damage it taken.
- Jaina/Sylvanas gives the buff "improved brilliance aura" increasing rage/mana/energy/runicpower regenaration by alot and gives a run speed buff.
- Let Wrynn/Thrall tank the bosses (Putress/Varimathas) as they can hit for over a million on cloth.- Alliance find and kill Putress.
- Horde find and kill Varimathras.- The Alliance group hears Thrall's battle cry and finds its way to the Horde group where Thrall and Wrynn have a dialogue before the 2 groups start fighting. Jaina enters and freezes everyone, then teleports the alliance back to Stormwind to stop the fighting. (im not sure if this part happens in a different way for the Horde or not)
- At the end of the quest you are rewarded with a choice of 6 rare quality pants "Wrynn's/Thrall's leggings/legguards of foresight/heroism/valor/carnage/wisdom/brutality", and are also given a rare quality trinket called a "medallion of heroism". it has increased crit rating and a heal on use effect
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12499))
Requirements
Read from the Blizzard quest API.
What to do
Description
With Antiok slain and the scythe in our possession, the frost wyrm assaults upon your forces at Angrathar will halt. The wyrms that remain in the Dragonblight will be hunted and destroyed, their bones returning to the earth. The time to make your final stand is now, {name}. Return to Fordragon Hold and notify Highlord Fordragon.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #115 37.8 23.4
Coordinates
- Turn-inDragonblight 37.8, 23.4
/way #115 37.8 23.4 - Objective areaDragonblight 59.8, 54.7
/way #115 59.8 54.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dragonblight map
- Desecrate this Fire! about 930 yards
- Galakrond's Unrest about 1,210 yards
- Hero's Call: Dragonblight! about 1,300 yards
- The Touch of an Aspect about 1,700 yards
- Dahlia's Tears about 1,700 yards
- The Day That Chromie Dies about 1,700 yards
- Rewind about 1,700 yards
- Preserve the True Future about 1,700 yards
- The Deaths of Chromie about 1,700 yards
- Draconic Secrets about 1,730 yards
Quests whose map markers the client places closest to this one on Dragonblight, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dragonblight:
- Fordragon Hold, Dragonblight
- Valiance Landing Camp, Wintergrasp
- Stars' Rest, Dragonblight
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 98 comments
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The top 3 are shown in Top Comments above. Read all 98 on Wowhead.
Reward details
Reputation: Valiance Expedition +500
The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.
Reputation group: Alliance Vanguard.
Other quests in Dragonblight that reward Valiance Expedition reputation: A Letter for Home (+250), Strengthen the Ancients (+250), Pest Control (+250), Canyon Chase (+250), The Lost Courier (+25), The Liquid Fire of Elune (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dragonblight
Part 111 of 149.
Previous: On Ruby Wings · Next: Imprints on the Past
- 106Blightbeasts be Damned!
- 107The Kor'kron Vanguard!
- 108Audience With The Dragon Queen
- 109Galakrond and the Scourge
- 110On Ruby Wings
- 111Return To Angrathar
- 112Imprints on the Past
- 113Orik Trueheart and the Forgotten Shore
- 114The Murkweed Elixir
- 115The Forgotten Tale
- 116The Truth Shall Set Us Free
- 117Parting Thoughts
Showing steps 106 to 117 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- On Ruby Wings
Use this beacon to signal a Wyrmrest vanquisher. Climb upon its back and fly north to Galakrond's Rest. Once there, command the dragon to destroy the Scourge scavengers that work to unearth Galakrond.
After this quest
Taken from the storyline's own step order.
- Imprints on the Past
The memories of the past haunt this land, <name>. I hear the cries of the fallen echo across Northrend - calling to me. Arthas left a terrible imprint on everything he touched. Only wither and decay remains in his wake.
Other quests with this name
This one: Alliance only · Dragonblight · Level 15-30.
Also counted by Might of Dragonblight
Its criteria name 12 quests; others include:
- Conversing With the Depths
- Worm Wrangler
- Really Big Worm
- The End of the Line
- Informing the Queen
- The High Cultist
- Tales of Destruction
- The Plume of Alystros
Also counted by Veteran of the Wrathgate
Its criteria name 2 quests; others include:
The storyline at a glance
Dragonblight has 149 steps, from The Liquid Fire of Elune to Really Big Worm.
Maps its steps are placed on (steps per map): Dragonblight (144), Crystalsong Forest (5).
Steps of this storyline count toward:
Other storylines on the Dragonblight map
- Lorewalking: Arthas
- The Deaths of Chromie
- Fulfilling the Prophecy II
- Icecrown
- Light's Wrath
- Aluneth, Greatstaff of the Magna
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Might of Dragonblight: its criteria name 12 quests, this one included.
- Veteran of the Wrathgate: its criteria name 2 quests, this one included.