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Quest

Rip and Tear

A World of Warcraft quest in Bastion. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-53
Quest ID60008

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60008))

What to do

StorylineThe Temple of Courage, step 4 of 9
Rewards24g 10s 20c, 7,200 XP

Description

We will show these Maldraxxi insurgents the price for their betrayal. The northern grounds have been taken by the House of Constructs, home to Maldraxxus' most resilient warriors. They have earned no mercy this day, and we will give them none. We will carve through them side by side until this sacred ground is cleansed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bastion Quest turn-in 13 mapped points
Bastion map showing where to go for Rip and TearTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1533 40.6 55.2

Coordinates

  • Turn-inBastion 40.6, 55.2/way #1533 40.6 55.2
  • Objective area (centre of the marked area)Bastion 40.5, 51.9/way #1533 40.5 51.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bastion map

Quests whose map markers the client places closest to this one on Bastion, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Bastion:

  • Xandria's Vigil, BastionAlliance and Horde · at the same spot
  • Hero's Rest, BastionAlliance and Horde · about 820 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money24 gold10 silver
Experience7,200 XP

Storyline

The Temple of Courage

Part 4 of 9.

Previous: Stay Scrappy · Next: Fight Another Day

  1. 1Imminent Danger
  2. 2Now or Never
  3. 3Stay Scrappy
  4. 4Rip and Tear
  5. 5Fight Another Day
  6. 6Double Tap
  7. 7Clear as Crystal
  8. 8The Final Countdown
  9. 9A Time for Courage

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Stay ScrappyBastion · Level 10-53

    I can rebuild this colossus's core systems, but a few things are beyond repair. Thankfully there were enough centurions present here that I believe we can improvise. Replacements are in order!

After this quest

Taken from the storyline's own step order.

  • Fight Another DayBastion · Level 10-53

    Some of our brethren are still alive in there! While many were lost in the initial assault, they seem keen on taking any survivors prisoner. I know not what they intend, but given their mastery of corpses we must assume the worst.

Quests that require this one

The storyline at a glance

The Temple of Courage has 9 steps, from Imminent Danger to A Time for Courage.

Maps its steps are placed on (steps per map): Bastion (9).

Steps of this storyline count toward:

Other storylines on the Bastion map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.