The entry to the camp is on the ground at /way 26.34 53.03
Take care of [npc=224218] near to the camp area.
Quest
Rings of Memory
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The video that is posted is a huge help!
Sooo....
If you're like me you spent around 15 minutes searching every nook and cranny of the roots below to try and find the camp, or a cave, or SOMETHING that would indicate you have found the "camp" but in the end there was nothing. I ended up flying up and up and up and up - following the roots system close to the walls before all of a sudden the screen turned green and I was transported away from the area. When I went back to the camp area - it was suddenly there - appearing out of nowhere...
In the same exact areas I was searching before.
It's a really misleading quest turn-in.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83632))
What to do
Description
I appreciate what you have done. Do not worry--I am not finished yet. If you please, take this root to those who sent you. They can read the history of my life within the rings of wood therein. My life is one of many in the tapestry, but we are all intertwined. These strangers you encountered may be reclusive--secretive even--but they understand this tapestry like no other, and guard it with their lives.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2255 23.0 53.3
Coordinates
- Turn-inAzj-Kahet 23.0, 53.3
/way #2255 23.0 53.3 - Objective areaAzj-Kahet 23.9, 40.7
/way #2255 23.9 40.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- The Second Front about 480 yards
- That Airspace is Mine(d)! about 480 yards
- Offensive Counter about 480 yards
- Heroes Never Die about 650 yards
- Chasing the Light about 650 yards
- Azj-Kahet about 680 yards
- The Rise of the Reckoning about 680 yards
- Friends in Low Places about 700 yards
- For Naught, So Vial about 700 yards
- Fear the Old Blood about 700 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- Light's Redoubt, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Other quests on the Azj-Kahet map
Storyline
The Wild Camp
Part 3 of 4.
Previous: Ancient Respite · Next: Open Communications
- 1Tense Recovery
- 2Ancient Respite
- 3Rings of Memory
- 4Open Communications
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ancient Respite
This was once a great lake. Over time the roots ruptured its floor, and drained the water away. I have lived here for all of my lifetime and witnessed it all. But now, darker changes have come. Sometimes changes comes with death. Decay is natural. But the mites that feed upon my people are not.
After this quest
Taken from the storyline's own step order.
- Open Communications
You understand that others lead lives different to your own. Our ways restrict us. Our traditions are not for the ears of strangers. I have only spoken to you at all due to Orweyna's word. But I can feel On'hiea's disapproval from here. It is uncomfortable to have mysteries at times.
The storyline at a glance
The Wild Camp has 4 steps, from Tense Recovery to Open Communications.
Maps its steps are placed on (steps per map): Azj-Kahet (4).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.