Quest
Ritualistic Murder
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86588))
What to do
Description
The local ritualists are causing problems for the necrorays. Specifically, plague problems. If you kill them, it should lessen the issues for the necrorays.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1536 69.0 48.5
Coordinates
- Turn-inMaldraxxus 69.0, 48.5
/way #1536 69.0 48.5 - Objective area (centre of the marked area)Maldraxxus 72.2, 51.1
/way #1536 72.2 51.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- A Common Peril about 130 yards
- Glorious Pursuits about 130 yards
- War is Deception about 130 yards
- Prey Upon Them about 140 yards
- RSVP: Baroness Vashj about 140 yards
- Baroness Vashj's Best Friend about 140 yards
- Vaunted Vengeance about 320 yards
- Straight to the Heart about 330 yards
- Entangling Web about 330 yards
- Seek Your Mark about 330 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Renounced Bastille, Maldraxxus
- Plague Watch, Maldraxxus
- Keres' Rest, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Maldraxxus map
Storyline
Rays of Sunshine
Part 4 of 18.
Previous: To Maldraxxus · Next: A Plague a Day Keeps the Doctor Away
- 1Atrium Hospital
- 2The Freedom of Ray-cing
- 3To Maldraxxus
- 4Ritualistic Murder
- 5A Plague a Day Keeps the Doctor Away
- 6I Don't Even Work Here
- 7A Poor Imitation
- 8Get Your Jabs
- 9To the Oasis
- 10A Cultured Palette
- 11Custodial Duties
- 12Triple Twenty
Showing steps 1 to 12 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Maldraxxus
Rays once soared through the skies of K'aresh. While their void-touched descendants are in the skies outside the Oasis, we have no surviving specimens that have not been void-touched.
After this quest
Taken from the storyline's own step order.
- A Plague a Day Keeps the Doctor Away
The ritualists have been testing a new plague out on our poor necrorays. This is abominable... That's my job! Bring me some samples of deceased rays and I should be able to concoct a cure for the ones that haven't perished.
Quests that require this one
The storyline at a glance
Rays of Sunshine has 18 steps, from Atrium Hospital to Rays of Sunshine.
Maps its steps are placed on (steps per map): K'aresh (12), Maldraxxus (6).
Steps of this storyline count toward:
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.