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Quest

Sending a Message

A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
ZoneUldum
Quest ID28195

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28195))

What to do

WhereUldum, Ahn'Qiraj: The Fallen Kingdom
StorylineUldum, step 78 of 101
Rewards4,800 XP

Description

I haf eyes and ears in every corner of zhis region, {race}. I haf heard of zhe murmurings zhat go on amonkst my troops. I haf been most tolerant of zhis pathetic behavior - until now! I vill send zhe message to everyvone in my ranks, zhat dissension vill not be tolerated! You are to exterminate zhe captains aboard my ships in dock. Zhey haf been amonk zhe most disgruntled. Vhen zhis has been done, I vill monitor zhe communications and determine vhat to do next. Dismissed!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Uldum Quest turn-in 4 mapped points
Uldum map showing where to go for Sending a MessageTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #249 22.5 63.2

Ahn'Qiraj: The Fallen Kingdom Objective area 1 mapped point
Ahn'Qiraj: The Fallen Kingdom map showing where to go for Sending a MessageObjective area

In-game waypoint: /way #327 70.2 96.5

Coordinates

  • Turn-inUldum 22.5, 63.2/way #249 22.5 63.2
  • Objective areaUldum 22.3, 67.6/way #249 22.3 67.6
  • Objective areaUldum 24.9, 69.0/way #249 24.9 69.0
  • Objective areaUldum 26.1, 68.6/way #249 26.1 68.6
  • Objective areaAhn'Qiraj: The Fallen Kingdom 70.2, 96.5/way #327 70.2 96.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Uldum map

Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Uldum:

  • Schnottz's Landing, UldumAlliance and Horde · about 80 yards south
  • Oasis of Vir'sar, UldumAlliance and Horde · about 2,300 yards north
  • Ramkahen, UldumAlliance and Horde · about 2,400 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards south
  • Objective areaabout 280 yards south-east
  • Objective areaabout 320 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,800 XP

Storyline

Uldum

Part 78 of 101.

Previous: The Great Escape · Next: Firing Squad

  1. 73Crisis Management
  2. 74Battlezone
  3. 75Missed Me By Zhat Much!
  4. 76Lockdown!
  5. 77The Great Escape
  6. 78Sending a Message
  7. 79Firing Squad
  8. 80Meet Me In Vir'sar
  9. 81Friend of a Friend
  10. 82Two Tents
  11. 83Master Trapper
  12. 84Unlimited Potential

Showing steps 73 to 84 of 101.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Great EscapeUldum · Level 30-35

    Please, <class>! We need your help! We're being kept in this building against our will. And with the commander on such a tirade, there's no telling what he might do to us! Perhaps if you were to secure some uniforms for us, we could sneak away. We never should have come here. I see that now.

After this quest

Taken from the storyline's own step order.

  • Firing SquadUldum · Level 30-35

    Come out back vizh me, <race>. Zhere is somezhink I vould like you to see.

The storyline at a glance

Uldum has 101 steps, from Easy Money to The Coffer of Promise.

Maps its steps are placed on (steps per map): Uldum (101).

Steps of this storyline count toward:

Other storylines on the Uldum map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.