High Chief Stillpine can be found at (46.7, 20.8 - map) in Azuremyst Isle.
Quest
Blood Crystals
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Blood Crystals http://youtu.be/iNqfEs1Wlyk
Blood Crystals https://youtu.be/I5uT41YJqAQ
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9566))
Requirements
Read from the Blizzard quest API.
What to do
Description
On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst. Return to High Chief Stillpine with this information.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #97 46.7 20.6
Coordinates
- Turn-inAzuremyst Isle 46.7, 20.6
/way #97 46.7 20.6 - Objective areaAzuremyst Isle 50.6, 11.6
/way #97 50.6 11.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 810 yards
- Honor the Flame about 870 yards
- Audience with the Prophet about 1,180 yards
- The Unwritten Prophecy about 1,180 yards
- Inoculation about 1,580 yards
- Vindicator Aldar about 1,580 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Storyline
Azuremyst Isle
Part 19 of 32.
Previous: The Kurken's Hide · Next: Warn Your People
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
- 20Warn Your People
- 21Medicinal Purpose
- 22An Alternative Alternative
- 23The Prophecy of Velen
- 24A Small Start
- 25Cookie's Jumbo Gumbo
Showing steps 14 to 25 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Kurken's Hide
Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.
After this quest
Taken from the storyline's own step order.
- Warn Your People
The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.