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Quest

Blood Crystals

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-30
Quest ID9566

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9566))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 19 of 32
Rewards3,100 XP

Description

On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst. Return to High Chief Stillpine with this information.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 2 mapped points
Azuremyst Isle map showing where to go for Blood CrystalsTurn-inObjective area

In-game waypoint: /way #97 46.7 20.6

Coordinates

  • Turn-inAzuremyst Isle 46.7, 20.6/way #97 46.7 20.6
  • Objective areaAzuremyst Isle 50.6, 11.6/way #97 50.6 11.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 790 yards south
  • The ExodarAlliance · about 920 yards south-west
  • Blood Watch, Bloodmyst IsleAlliance · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 290 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP

Storyline

Azuremyst Isle

Part 19 of 32.

Previous: The Kurken's Hide · Next: Warn Your People

  1. 14Beasts of the Apocalypse!
  2. 15Chieftain Oomooroo
  3. 16The Kurken is Lurkin'
  4. 17Search Stillpine Hold
  5. 18The Kurken's Hide
  6. 19Blood Crystals
  7. 20Warn Your People
  8. 21Medicinal Purpose
  9. 22An Alternative Alternative
  10. 23The Prophecy of Velen
  11. 24A Small Start
  12. 25Cookie's Jumbo Gumbo

Showing steps 14 to 25 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Kurken's HideAzuremyst Isle · Level 1-30

    Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.

After this quest

Taken from the storyline's own step order.

  • Warn Your PeopleAzuremyst Isle · Level 1-30

    The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.