The Kurken's Hide is an Alliance-only quest for level 1-30 in Azuremyst Isle. It is step 18 of 32 in the Azuremyst Isle storyline. The quest's turn-in marker is in Azuremyst Isle at 44.8, 23.9. It rewards 3 reward items and 525 experience.
Description
Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.
If you are a warrior / Paladin, you will get nothing, but he will still say. "This is the strongest armour I've ever made! Make good use of it" Silly Furbolg, you didn't give me anything!
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
Azure Watch, Azuremyst IsleAlliance · about 720 yards south
The ExodarAlliance · about 800 yards south-west
Blood Watch, Bloodmyst IsleAlliance · about 1,600 yards north
From the turn-in, the objective areas lie:
Objective areaabout 360 yards north-east
Objective areaabout 100 yards north-east
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.
On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
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