To open up this quest at Stillpine Hold, you need to start with Learning the Language.
The other quests are as follows:
Totem of Coo
Totem of Tikti
Totem of Yoy
Totem of Vark
The Prophecy of Akida
Quest
The Kurken's Hide
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are a warrior / Paladin, you will get nothing, but he will still say.
"This is the strongest armour I've ever made! Make good use of it"
Silly Furbolg, you didn't give me anything!
LOL! Seen the reward? Kurkenstoks!
Must be a referral to Birckenstocks ...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9571))
Requirements
Read from the Blizzard quest API.
What to do
Description
Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #97 44.8 23.9
Coordinates
- Turn-inAzuremyst Isle 44.8, 23.9
/way #97 44.8 23.9 - Objective areaAzuremyst Isle 49.9, 12.9
/way #97 49.9 12.9 - Objective areaAzuremyst Isle 47.0, 22.3
/way #97 47.0 22.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 730 yards
- Honor the Flame about 780 yards
- Audience with the Prophet about 1,060 yards
- The Unwritten Prophecy about 1,060 yards
- Inoculation about 1,600 yards
- Vindicator Aldar about 1,600 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azuremyst Isle
Part 18 of 32.
Previous: Search Stillpine Hold · Next: Blood Crystals
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
- 20Warn Your People
- 21Medicinal Purpose
- 22An Alternative Alternative
- 23The Prophecy of Velen
- 24A Small Start
Showing steps 13 to 24 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Search Stillpine Hold
As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.
After this quest
Taken from the storyline's own step order.
- Blood Crystals
On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.