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Quest Log

The Kurken's Hide

The Kurken's Hide is an Alliance-only quest for level 1-30 in Azuremyst Isle. It is step 18 of 32 in the Azuremyst Isle storyline. The quest's turn-in marker is in Azuremyst Isle at 44.8, 23.9. It rewards 3 reward items and 525 experience.

Description

Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.

Rewards

You will be able to choose one of these rewards:

Experience525 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP525

Reward details

Pick one of these

TypeLeather Chest
Item level5
BindingBinds when picked up
Armor5
Stats+1 Agility or Intellect, +2 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for1 silver77 copper
TypeCloth Feet
Item level5
BindingBinds when picked up
Armor2
Stats+1 Intellect, +1 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for1 silver33 copper
TypeMail Chest
Item level5
BindingBinds when picked up
Armor7
Stats+1 Agility or Intellect, +2 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for1 silver73 copper

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapAzuremyst IsleTurn-in marker at 44.8, 23.9, 3 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 3 mapped points
Azuremyst Isle map showing where to go for The Kurken's HideTurn-inObjective areaObjective area

In-game waypoint: /way #97 44.8 23.9

Coordinates

  • Turn-inAzuremyst Isle 44.8, 23.9/way #97 44.8 23.9
  • Objective areaAzuremyst Isle 49.9, 12.9/way #97 49.9 12.9
  • Objective areaAzuremyst Isle 47.0, 22.3/way #97 47.0 22.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 720 yards south
  • The ExodarAlliance · about 800 yards south-west
  • Blood Watch, Bloodmyst IsleAlliance · about 1,600 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards north-east
  • Objective areaabout 100 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Azuremyst Isle

Part 18 of 32.

Previous: Search Stillpine Hold · Next: Blood Crystals

  1. 13Murlocs... Why Here? Why Now?
  2. 14Beasts of the Apocalypse!
  3. 15Chieftain Oomooroo
  4. 16The Kurken is Lurkin'
  5. 17Search Stillpine Hold
  6. 18The Kurken's Hide
  7. 19Blood Crystals
  8. 20Warn Your People
  9. 21Medicinal Purpose
  10. 22An Alternative Alternative
  11. 23The Prophecy of Velen
  12. 24A Small Start

Showing steps 13 to 24 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Search Stillpine HoldAzuremyst Isle · Level 1-30

    As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.

After this quest

Taken from the storyline's own step order.

  • Blood CrystalsAzuremyst Isle · Level 1-30

    On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Azuremyst Isle

See all 68 quests in Azuremyst Isle
Downloads