There is no apparent followup to this quest and as far as I can tell it's not a pre-req for anything, so if you want to finish some other quests before you head back to Azure Watch, you won't miss out on anything by not turning this in.
Quest
Warn Your People
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Exarch Menelaous 47.2,50.6
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9622))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen. Return to your leaders and tell them of what you have seen here. And Promised One, should you ever require the aid of Stillpine, you have merely to ask.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #97 47.1 50.6
Coordinates
- Turn-inAzuremyst Isle 47.1, 50.6
/way #97 47.1 50.6 - Objective areaAzuremyst Isle 46.7, 20.6
/way #97 46.7 20.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 70 yards
- Honor the Flame about 120 yards
- Audience with the Prophet about 1,020 yards
- The Unwritten Prophecy about 1,020 yards
- Inoculation about 1,320 yards
- Vindicator Aldar about 1,320 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Every 10 minutes, and sometimes other intervals just to keep it fun I guess, Kurz the Revelator will either proclaim an incoming prophecy, or wonder as to a just faded prophecy and its meaning. There are 3 events that can play out as a vision or prophecy and do so just above Kurz's nearby campfire. Them being saved from the kurken by a draenei. an image of the Vector coil. And most intriguing for many reasons, A naaru and a red haird paladin, forlorn until casting ret aura then he is vision of the remembered. It is this most cryptic, most complex vision to which is refered here.
Reward details
Reputation: Exodar +250
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azuremyst Isle
Part 20 of 32.
Previous: Blood Crystals · Next: Medicinal Purpose
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
- 20Warn Your People
- 21Medicinal Purpose
- 22An Alternative Alternative
- 23The Prophecy of Velen
- 24A Small Start
- 25Cookie's Jumbo Gumbo
- 26Reclaiming the Ruins
Showing steps 15 to 26 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Blood Crystals
On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst.
After this quest
Taken from the storyline's own step order.
- Medicinal Purpose
I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.