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Quest

Warn Your People

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
124529+22via Wowhead (opens the original comment in a new tab)

There is no apparent followup to this quest and as far as I can tell it's not a pre-req for anything, so if you want to finish some other quests before you head back to Azure Watch, you won't miss out on anything by not turning this in.

1 more comment below ↓

Quest facts

LevelLevel 1-30
Quest ID9622

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9622))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 20 of 32
Rewards3,100 XP

Description

The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen. Return to your leaders and tell them of what you have seen here. And Promised One, should you ever require the aid of Stillpine, you have merely to ask.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 2 mapped points
Azuremyst Isle map showing where to go for Warn Your PeopleTurn-inObjective area

In-game waypoint: /way #97 47.1 50.6

Coordinates

  • Turn-inAzuremyst Isle 47.1, 50.6/way #97 47.1 50.6
  • Objective areaAzuremyst Isle 46.7, 20.6/way #97 46.7 20.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 110 yards east
  • The ExodarAlliance · about 830 yards west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 810 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP
ReputationExodar +250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 20 of 32.

Previous: Blood Crystals · Next: Medicinal Purpose

  1. 15Chieftain Oomooroo
  2. 16The Kurken is Lurkin'
  3. 17Search Stillpine Hold
  4. 18The Kurken's Hide
  5. 19Blood Crystals
  6. 20Warn Your People
  7. 21Medicinal Purpose
  8. 22An Alternative Alternative
  9. 23The Prophecy of Velen
  10. 24A Small Start
  11. 25Cookie's Jumbo Gumbo
  12. 26Reclaiming the Ruins

Showing steps 15 to 26 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Blood CrystalsAzuremyst Isle · Level 1-30

    On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst.

After this quest

Taken from the storyline's own step order.

  • Medicinal PurposeAzuremyst Isle · Level 1-30

    I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.