Skip to content
Advertisement
Quest Log

Get to the Airfield

Get to the Airfield is an Alliance-only quest for level 1-30 in Dun Morogh. It is step 24 of 30 in the Dun Morogh storyline. The quest's turn-in marker is in Dun Morogh at 78.2, 20.5. It rewards 1 reputation reward and 525 experience.

Description

According to the plans you captured, the Dark Irons are planning a large-scale attack on the Ironforge Airfield! The council has moved most of our forces down into Dun Morogh to deal with the instability brought by the cataclysm, leaving our defenses weakened at the airfield.

We need a way to get you to the airfield quickly. Take the road back west toward Gol'Bolar Quarry and find Mathel Rustwrench. He should have a flying machine you can use. Go!

Rewards

Experience525 XP
ReputationIronforge +10
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ramenka+134via Wowhead (opens the original comment in a new tab)

To Clarify a bit go back to Go'Bolar quarry after you get there look back towards the road you came in on and you will see a gnome standing atop a platform,even though you cant speak to him as soon as ya walk up on the platform an aircraft will land,hop on the aircraft and you are on your way.hope this helps some.

Read all 35 on Wowhead ↗

Advertisement
Rewards in detail
TypeRewardAmount
ExperienceXP525
ReputationIronforge+10

Reward details

Reputation: Ironforge +10

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Other quests in Dun Morogh that reward Ironforge reputation: Forced to Watch from Afar (+250), Protecting the Herd (+250), The Perfect Stout (+250), Beer Basted Boar Ribs (+250), Operation Recombobulation (+250), Those Blasted Troggs! (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDun MoroghTurn-in marker at 78.2, 20.5, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dun Morogh Quest turn-in 2 mapped points
Dun Morogh map showing where to go for Get to the AirfieldTurn-inObjective area

In-game waypoint: /way #27 78.2 20.5

Coordinates

  • Turn-inDun Morogh 78.2, 20.5/way #27 78.2 20.5
  • Objective areaDun Morogh 82.9, 48.4/way #27 82.9 48.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dun Morogh map

Quests whose map markers the client places closest to this one on Dun Morogh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dun Morogh:

  • Ironforge, Dun MoroghAlliance · about 580 yards west
  • Gol'Bolar Quarry, Dun MoroghAlliance · about 1,100 yards south
  • Slabchisel's Survey, WetlandsAlliance · about 1,200 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 940 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Dun Morogh

Part 24 of 30.

Previous: Dark Iron Scheming · Next: Extinguish the Fires

  1. 19The Public Servant
  2. 20Priceless Treasures
  3. 21Dealing with the Surge
  4. 22Entombed in Ice
  5. 23Dark Iron Scheming
  6. 24Get to the Airfield
  7. 25Extinguish the Fires
  8. 26Rallying the Defenders
  9. 27Striking Back
  10. 28Grimaxe's Demise
  11. 29Demanding Answers
  12. 30Seize the Ambassador

Showing steps 19 to 30 of 30.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dark Iron SchemingDun Morogh · Level 1-30

    A cadre of Dark Iron spies have taken over Ironband's Compound to the south, beyond Helm's Bed Lake. The mountaineers are normally able to keep them from getting into Dun Morogh, but everything is in disarray right now. The Dark Iron dwarves would be fools if they didn't take advantage of the chaos.

After this quest

Taken from the storyline's own step order.

  • Extinguish the FiresDun Morogh · Level 1-30

    The Dark Iron attack took us by surprise. Their saboteurs managed to damage most of our aircraft, steam tanks, and supplies. We were only able to get a few of our bombers airborne. Every technician, recruit, and guard I can spare is scrambling to get the others repaired and flight-ready.

The storyline at a glance

Dun Morogh has 30 steps, from Beer Basted Boar Ribs to Seize the Ambassador.

Maps its steps are placed on (steps per map): Dun Morogh (28), Ironforge (2).

Other storylines on the Dun Morogh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related

Guides and routes on this site that cover Dun Morogh.

Database

Quest Location and Connections

More Quests in Dun Morogh

See all 112 quests in Dun Morogh
Downloads