After completing this quest, there will run a bodyguard in and yell "Hide your vives! Hide your children! Zhey're killink everyvone up in he'ah!"
Sounds interestingly familiar... Bed intruder, possibly? "Hide your kids, hide your wife, hide your kids, hide your wife. And hide your husband, cuz they're raping everybody around here." At least most parts match ^^
Quest
Crisis Management
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If the NPCs do not appear, fly out to AQ for about 30 seconds and then go back. They should reppear.
"Handle this well, and the furrier is sure to hear of it!"
"Handle this well, and dur Fuhrer is sure to hear of it!"
fix'd
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28002))
What to do
Description
There is a delicate situation that calls for the... objective discretion of an outsider. You see, an unfortunate incident has upset some of our guests. Rest assured, our top men are sorting out the details. In the meantime, it would be wonderful if you could calm our more squeamish visitors. Handle this well, and the furrier is sure to hear of it!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #249 24.4 64.5
Coordinates
- Turn-inUldum 24.4, 64.5
/way #249 24.4 64.5 - Objective areaUldum 22.4, 63.8
/way #249 22.4 63.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Desecrate this Fire! about 2,160 yards
- Off To Adventure! about 2,300 yards
- Thunder on the Sands about 2,300 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Schnottz's Landing, Uldum
- Oasis of Vir'sar, Uldum
- Ramkahen, Uldum
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
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Other quests on the Uldum map
Storyline
Uldum
Part 73 of 101.
Previous: Make Yourself Useful · Next: Battlezone
- 68Fashionism
- 69Idolatry
- 70Angered Spirits
- 71Gobbles!
- 72Make Yourself Useful
- 73Crisis Management
- 74Battlezone
- 75Missed Me By Zhat Much!
- 76Lockdown!
- 77The Great Escape
- 78Sending a Message
- 79Firing Squad
Showing steps 68 to 79 of 101.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Make Yourself Useful
Gobbles vill be sorely missed, but zhe mission must not suffer. Perhaps zhere is somezhink you can do to redeem yourself. Take vone of zhe uniforms you recovered. Vhile vearink it, my vorkers vill not behave so... aggressively. Lately, zheir morale has been a bit lackink.
After this quest
Taken from the storyline's own step order.
- Battlezone
It vould appear zhat anozher opportunity has arisen for you to redeem yourself, <race>. Zhis little emergency has set me back a few tank gunnahs. You zhink you have vhat it takes to fill in for vone of zhem? My tanks are just vest of zhe camp. Get out zhere and put an end to zhis silliness!
The storyline at a glance
Uldum has 101 steps, from Easy Money to The Coffer of Promise.
Maps its steps are placed on (steps per map): Uldum (101).
Steps of this storyline count toward:
Other storylines on the Uldum map
- The Fists of the Heavens
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.