Skip to content

Quest

Mizik the Haughty

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Xorion5+9via Wowhead (opens the original comment in a new tab)

Anyone having issues with a Gorm glitch and unable to kill the Gorm and/or Mizik?

Solution: Go to Stormwind or Orgrimmar and turn on War Mode under talents. Now, go back to Mizik's location in Ardenweald and the Gorm should spawn.

Shout out to Doomfang-Jaedenar for the info.

** This still works for many things, not just this quest. **

2
auryunderground+6via Wowhead (opens the original comment in a new tab)

The dialogue for this quest is as follows:

Mizik the Haughty says: I'll take all of your anima!
Mizik the Haughty says: But... the Ancient One... promised...

Choofa says: It's done! It's done! Meet you outside the glen.

This is incredibly interesting to me, because the Ancient One is actually a creation of the Old Gods. The excerpt below is taken from the Wowpedia entry for The Ancient One. (Link to full page here.)

The Ancient One was an extremely powerful servant of the Old Gods that was vanquished long ago. It was the Old Gods' greatest creation and served as one of their many generals. Even long after its death, portions of the Ancient One's blood remains, and if enough of the fluid is brought back together, the being can be brought back to life.

Additionally, Mizik the Haughty drops [item=176730], and the flavor text on this states:

Sow havoc. Reap chaos. He will take his place as the one true God of Death.

The order itself says it is from (not about) The Ancient One. The phrase, "He will take his place as the one true God of Death," is a direct reference to Yogg-Saron. (As seen in the Wowpedia entry here, The God of Death is one of Yogg-Saron's titles.)

The involvement and mention of Yogg-Saron always brings up thoughts of the [item=64482], and whether or not it can be opened. I personally have always leaned towards the puzzle box being openable, but as with all secret-sounding things, there is a lot of uncertainty around it.

But at least two things ARE certain: old god corruption exists within Shadowlands, and Yogg-Saron is directly referenced as a part of it.

3
Boxofbeer+3via Wowhead (opens the original comment in a new tab)

To complete this quest you need to defeat [npc=165388].
You need to travel to 68.58 31.65 coordinates, there is [npc=159693].
Kill [npc=159693] and then [npc=165388] appears from that gorm.


TomTom coordinates:

/way 68.58 31.65 Mizik the Haughty

Mizik the Haughty - https://youtu.be/RuUjBqglW6c?t=212

There is a table covered under the spoiler, you can check you progress through [storyline=1011] quest storyline.
.

Spoiler
[storyline=1011] quest storyline / Awaken, Ardenweald
*
Order
Quest Title
Video Time Link
x
#1
https://youtu.be/RuUjBqglW6c?t=7
x
#2a
https://youtu.be/RuUjBqglW6c?t=37
x
#2b
https://youtu.be/RuUjBqglW6c?t=37
===>
#3
https://youtu.be/RuUjBqglW6c?t=212
x
#4
https://youtu.be/RuUjBqglW6c?t=284

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 10-55
Quest ID57950

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57950))

What to do

StorylineAiding Tirna Vaal, step 10 of 11
Rewards24g 57s, 7,500 XP

Description

Bad spriggans! Bad! They take our anima. We lose our forms! And one is worst of all. Mizik! He tells the others what to do. And he rides a gorm! Big, nasty gorm! Get him. Get him!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ardenweald Quest turn-in 2 mapped points
Ardenweald map showing where to go for Mizik the HaughtyTurn-inObjective area

In-game waypoint: /way #1565 67.1 32.2

Coordinates

  • Turn-inArdenweald 67.1, 32.2/way #1565 67.1 32.2
  • Objective areaArdenweald 68.7, 35.2/way #1565 68.7 35.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ardenweald map

Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ardenweald:

  • Tirna Vaal, ArdenwealdAlliance and Horde · about 370 yards south-west
  • Hibernal Hollow, ArdenwealdAlliance and Horde · about 1,100 yards south-west
  • Glitterfall Basin, ArdenwealdAlliance and Horde · about 1,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money24 gold57 silver
Experience7,500 XP

Storyline

Aiding Tirna Vaal

Part 10 of 11.

Previous: They Need to Calm Down · Next: Souls Come Home

  1. 1Dreamweaver
  2. 2Spirits of the Glen
  3. 3Shooing Wildlife
  4. 4Tending to Wildseeds
  5. 5Belly Full of Fae
  6. 6Hungry for Animacones
  7. 7One Special Spirit
  8. 8Nothing Left to Give
  9. 9They Need to Calm Down
  10. 10Mizik the Haughty
  11. 11Souls Come Home

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • They Need to Calm DownArdenweald · Level 10-55

    Spriggans! Nasty spriggans. They came to the grove. They messed it all up! They took the anima from the soul webs! We were collecting it, yes. Collecting it for the Tall Tree and their grove. The spriggans have to pay! Beat them up! Then use this soulweb to take back the anima. We need it!

After this quest

Taken from the storyline's own step order.

  • Souls Come HomeArdenweald · Level 10-55

    To the tree, to the tree! It is time for us to return to the grove. We have our anima. We have our forms. The Tall Tree needs the anima. The Tall Tree will be happy! I will see you there!

The storyline at a glance

Aiding Tirna Vaal has 11 steps, from Dreamweaver to Souls Come Home.

Maps its steps are placed on (steps per map): Ardenweald (11).

Steps of this storyline count toward:

Other storylines on the Ardenweald map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.