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Quest

They Need to Calm Down

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Boxofbeer+8via Wowhead (opens the original comment in a new tab)

To complete this quest you need to defeat spriggans and use the [item=176445] to drain them of stolen anima.
There are lots of sprigans within the marked quest area, the are the targets for this quest.
You need to use provided quest item - [item=176445] - to collect anima from their corpses.

They Need to Calm Down - https://youtu.be/RuUjBqglW6c?t=37

There is a table covered under the spoiler, you can check you progress through [storyline=1011] quest storyline.
.

Spoiler
[storyline=1011] quest storyline / Awaken, Ardenweald
*
Order
Quest Title
Video Time Link
x
#1
https://youtu.be/RuUjBqglW6c?t=7
x
#2a
https://youtu.be/RuUjBqglW6c?t=37
===>
#2b
https://youtu.be/RuUjBqglW6c?t=37
x
#3
https://youtu.be/RuUjBqglW6c?t=212
x
#4
https://youtu.be/RuUjBqglW6c?t=284
3
Wanderer999+2via Wowhead (opens the original comment in a new tab)

For this, and so far other quests that use an item in Ardenweald, I have had to use the item from inventory (right-clicking it in bag) instead from the icon next to quest-text onscreen. Quite annoying But at least it works that way..

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 10-55
Quest ID57949

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57949))

What to do

StorylineAiding Tirna Vaal, step 9 of 11
Rewards24g 57s, 7,500 XP

Description

Spriggans! Nasty spriggans. They came to the grove. They messed it all up! They took the anima from the soul webs! We were collecting it, yes. Collecting it for the Tall Tree and their grove. The spriggans have to pay! Beat them up! Then use this soulweb to take back the anima. We need it! They don't!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ardenweald Quest turn-in 13 mapped points
Ardenweald map showing where to go for They Need to Calm DownTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1565 67.1 32.2

Coordinates

  • Turn-inArdenweald 67.1, 32.2/way #1565 67.1 32.2
  • Objective area (centre of the marked area)Ardenweald 68.3, 34.6/way #1565 68.3 34.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ardenweald map

Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ardenweald:

  • Tirna Vaal, ArdenwealdAlliance and Horde · about 370 yards south-west
  • Hibernal Hollow, ArdenwealdAlliance and Horde · about 1,100 yards south-west
  • Glitterfall Basin, ArdenwealdAlliance and Horde · about 1,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money24 gold57 silver
Experience7,500 XP

Storyline

Aiding Tirna Vaal

Part 9 of 11.

Previous: Nothing Left to Give · Next: Mizik the Haughty

  1. 1Dreamweaver
  2. 2Spirits of the Glen
  3. 3Shooing Wildlife
  4. 4Tending to Wildseeds
  5. 5Belly Full of Fae
  6. 6Hungry for Animacones
  7. 7One Special Spirit
  8. 8Nothing Left to Give
  9. 9They Need to Calm Down
  10. 10Mizik the Haughty
  11. 11Souls Come Home

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Nothing Left to GiveArdenweald · Level 10-55

    Oh no, oh no! My friends, they gave so much. So much of their anima, they lost their forms! We all take a form when we come here, you see. Something that suits us! But we give our anima, we give! To help the groves. And we give so much... sometimes too much. I still have some anima.

After this quest

Taken from the storyline's own step order.

  • Mizik the HaughtyArdenweald · Level 10-55

    Bad spriggans! Bad! They take our anima. We lose our forms! And one is worst of all. Mizik! He tells the others what to do. And he rides a gorm! Big, nasty gorm! Get him. Get him!

The storyline at a glance

Aiding Tirna Vaal has 11 steps, from Dreamweaver to Souls Come Home.

Maps its steps are placed on (steps per map): Ardenweald (11).

Steps of this storyline count toward:

Other storylines on the Ardenweald map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.