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Quest

Spirits of the Glen

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+5via Wowhead (opens the original comment in a new tab)

Hi all

I present [storyline=1008] part of Awaken, Ardenweald Storyline Quest Chain in Ardenweald

See Video Full Quest chain if need it - https://youtu.be/7yF7khC4SuY
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Quest Name:
Start and description
Quest start from [npc=158487] 63.5 36.3 and go to [npc=159638]. This Quest you can start with Dreamweaver but better to do it later due to other side of map.
defeat 8 [npc=165346] and use on them bodies [item=176445]. do this quest together with Nothing Left to Give
Speak with [npc=159643] 66.9 34.2 [npc=159644] 67.8 36.5 and [npc=159642] 68.6 33.3
Slain [npc=159693] then [npc=165388] 68.9 35.6
Report to [npc=158487] 63.5 36.3
Move to [npc=169116] 64.3 41.3
Slay 8 Anima-Starved wildlife. Do this quest together with Tending to Wildseeds
First pick up [object=352628] is next to [npc=169116] then find 4 [object=352697] 1) 63.5 41.5 2) 62.2 40.3 3) 63.9 43.1 4) 65.5 43.3 Return 2 quests to [npc=169202] 61.4 41
Kill [npc=169206] and use on them [item=179921] to get 16 [npc=170818]. do this quest together with Hungry for Animacones
Kill [npc=169205] to get 25 [item=179922]. Return 2 quests to [npc=169217] 62.2 36.5
First speak with [npc=169278] in cave 44.3 51 then use [item=179978] close to seed. after go to [npc=158487] 63.6 36.4 that will finish storyline.


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Thank You i Hope that Help You

That is every comment on this page.

Quest facts

LevelLevel 10-55
Quest ID57947

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57947))

What to do

StorylineAiding Tirna Vaal, step 2 of 11
Rewards2g 45s 70c, 925 XP

Description

Animals of the forest, mortal souls given form, frolic in the glen. Their anima, a boon to the weald, given freely as rain on the leaves. But danger lurks in the shadows. A dark storm of malice and enmity tears at the trees. Creatures seeking shelter find only peril. Rescue them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ardenweald Quest turn-in 2 mapped points
Ardenweald map showing where to go for Spirits of the GlenTurn-inObjective area

In-game waypoint: /way #1565 67.1 32.2

Coordinates

  • Turn-inArdenweald 67.1, 32.2/way #1565 67.1 32.2
  • Objective areaArdenweald 63.5, 36.3/way #1565 63.5 36.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ardenweald map

Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ardenweald:

  • Tirna Vaal, ArdenwealdAlliance and Horde · about 370 yards south-west
  • Hibernal Hollow, ArdenwealdAlliance and Horde · about 1,100 yards south-west
  • Glitterfall Basin, ArdenwealdAlliance and Horde · about 1,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 320 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold45 silver
Experience925 XP

Storyline

Aiding Tirna Vaal

Part 2 of 11.

Previous: Dreamweaver · Next: Shooing Wildlife

  1. 1Dreamweaver
  2. 2Spirits of the Glen
  3. 3Shooing Wildlife
  4. 4Tending to Wildseeds
  5. 5Belly Full of Fae
  6. 6Hungry for Animacones
  7. 7One Special Spirit
  8. 8Nothing Left to Give
  9. 9They Need to Calm Down
  10. 10Mizik the Haughty
  11. 11Souls Come Home

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • DreamweaverArdenweald · Level 10-56

    Troubled winds sweep across Tirna Vaal. The boughs tremble in concern over the Queen's arrival. All must be as it should be. Dreamweaver's wings droop with the weight of worry. Chaos swirls around the wildseeds under his care. Calm the churning waters of the grove.

After this quest

Taken from the storyline's own step order.

  • Shooing WildlifeArdenweald · Level 10-56

    Things are chaotic here in the Tranquil Pools. I'd be devastated if the Winter Queen saw this. This is meant to be a peaceful place where we give anima to wildseeds. But with the current drought, starving beasts have encroached on the pools and are trying to feed on the anima themselves.

The storyline at a glance

Aiding Tirna Vaal has 11 steps, from Dreamweaver to Souls Come Home.

Maps its steps are placed on (steps per map): Ardenweald (11).

Steps of this storyline count toward:

Other storylines on the Ardenweald map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.