Each time I clicked on a tome that had a silver looking like button on it, (the image at the bottom) the one straight in front of me, on the floor/carpet was safe
Either I was extremely lucky or that is the trick
Went 3/3 without triggering any traps
https://imgur.com/a/AdvCPPZ
Quest
The Blade in the Night
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So *!@#ing stupid, some tomes spawn mobs, some blow you up and you die to a graveyard that is 5000 yds away,,,
More proof that some devs at Blizzard are braindead...besides the runes that can kill you, mobs freeze you in place when you die.
Insta death from clicking on something you literally have to click to complete the quest? Yeah, not fun.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63990))
What to do
Description
Though my hunt has been arduous, I have two promising leads on additional Night Warriors. The first is here in Maldraxxus. This tower contains records of those who arrived in Maldraxxus, including someone referred to as "The Blade in the Night." I believe this to be our next Night Warrior. I encountered many traps on the way here. Doubtless we will find more within the tower. Someone is trying to stop us. We will not let them succeed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1536 42.1 23.3
Coordinates
- Turn-inMaldraxxus 42.1, 23.3
/way #1536 42.1 23.3 - Objective area (centre of the marked area)Maldraxxus 42.7, 24.2
/way #1536 42.7 24.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Archival Protection about 20 yards
- Secrets Among the Shelves about 20 yards
- Repeat After Me about 80 yards
- Read Between the Lines about 100 yards
- Slaylines about 100 yards
- Kill Them, Of Course about 100 yards
- A Perilous Journey about 370 yards
- In The Flesh about 380 yards
- A Complete Set about 420 yards
- Trust Fall about 420 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Spider's Watch, Maldraxxus
- Keres' Rest, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Power of Night
Part 4 of 19.
Previous: Hunting Amid Houses · Next: By Your Leave
- 1A Cry From the Heart
- 2Hunting Amid Houses
- 3Hunting Amid Houses
- 4The Blade in the Night
- 5By Your Leave
- 6You Cannot Run
- 7You Cannot Hide
- 8You Can Only Die
- 9Akarek Avenged
- 10Magical Mystery Tour!
- 11Hunting Huln
- 12Mal'appropriated
Showing steps 1 to 12 of 19.
Also part of: Patch Campaign (part 94 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hunting Amid Houses
I have dreamed that Tyrande Whisperwind is crucial to the survival of Ardenweald. The night fae have been searching for others like her who were once Night Warriors. We have recruited an ancient ally of Azeroth, Huln Highmountain, in order to look for them.
After this quest
Taken from the storyline's own step order.
- By Your Leave
I have a task set before me by my Baroness, Lady Vashj. With assistance, my vengeance would be swift. But she must approve of your help as well as my release to assist you with your task. Go to the Seat of the Primus. There we will speak with her.
The storyline at a glance
The Power of Night has 19 steps, from A Cry From the Heart to Inform the Primus.
Maps its steps are placed on (steps per map): Maldraxxus (8), Revendreth (5), Heart of the Forest (3), Ardenweald (2).
Steps of this storyline count toward:
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.