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Quest

The Blade in the Night

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Kabookiejoe+45via Wowhead (opens the original comment in a new tab)

Each time I clicked on a tome that had a silver looking like button on it, (the image at the bottom) the one straight in front of me, on the floor/carpet was safe

Either I was extremely lucky or that is the trick

Went 3/3 without triggering any traps

https://imgur.com/a/AdvCPPZ

2
dukeenrike+40via Wowhead (opens the original comment in a new tab)

So *!@#ing stupid, some tomes spawn mobs, some blow you up and you die to a graveyard that is 5000 yds away,,,

More proof that some devs at Blizzard are braindead...besides the runes that can kill you, mobs freeze you in place when you die.

Read all 28 on Wowhead ↗

Quest facts

LevelLevel 60
LocationMaldraxxus
Quest ID63990

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63990))

What to do

StorylineThe Power of Night, step 4 of 19
Rewards12g 87s, 4,100 XP

Description

Though my hunt has been arduous, I have two promising leads on additional Night Warriors. The first is here in Maldraxxus. This tower contains records of those who arrived in Maldraxxus, including someone referred to as "The Blade in the Night." I believe this to be our next Night Warrior. I encountered many traps on the way here. Doubtless we will find more within the tower. Someone is trying to stop us. We will not let them succeed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 40 mapped points
Maldraxxus map showing where to go for The Blade in the NightTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1536 42.1 23.3

Coordinates

  • Turn-inMaldraxxus 42.1, 23.3/way #1536 42.1 23.3
  • Objective area (centre of the marked area)Maldraxxus 42.7, 24.2/way #1536 42.7 24.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Spider's Watch, MaldraxxusAlliance and Horde · about 380 yards south-west
  • Keres' Rest, MaldraxxusAlliance and Horde · about 800 yards east
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,400 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards south-east
  • Objective areaabout 80 yards south-east
  • Objective areaabout 70 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money12 gold87 silver
Experience4,100 XP

Storyline

The Power of Night

Part 4 of 19.

Previous: Hunting Amid Houses · Next: By Your Leave

  1. 1A Cry From the Heart
  2. 2Hunting Amid Houses
  3. 3Hunting Amid Houses
  4. 4The Blade in the Night
  5. 5By Your Leave
  6. 6You Cannot Run
  7. 7You Cannot Hide
  8. 8You Can Only Die
  9. 9Akarek Avenged
  10. 10Magical Mystery Tour!
  11. 11Hunting Huln
  12. 12Mal'appropriated

Showing steps 1 to 12 of 19.

Also part of: Patch Campaign (part 94 of 104).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Hunting Amid HousesKorthia · Level 60

    I have dreamed that Tyrande Whisperwind is crucial to the survival of Ardenweald. The night fae have been searching for others like her who were once Night Warriors. We have recruited an ancient ally of Azeroth, Huln Highmountain, in order to look for them.

After this quest

Taken from the storyline's own step order.

  • By Your LeaveKorthia · Level 60

    I have a task set before me by my Baroness, Lady Vashj. With assistance, my vengeance would be swift. But she must approve of your help as well as my release to assist you with your task. Go to the Seat of the Primus. There we will speak with her.

The storyline at a glance

The Power of Night has 19 steps, from A Cry From the Heart to Inform the Primus.

Maps its steps are placed on (steps per map): Maldraxxus (8), Revendreth (5), Heart of the Forest (3), Ardenweald (2).

Steps of this storyline count toward:

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.