Previous: Violent Impact
Parallel: Urgent Recovery, and once you find and help Aethas Erratic Artifacts
If you miss the latter you'll be offered Shattered Spires to get you there.
Next: Secure the Beach
Quest
Slay the Saboteurs
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you found yourself unable to fly after levelling up with the in-game boost and you skipped the War Within campaign without playing The War Within before, you might be stuck with this debuff. Solution is to do the starting quest line. Secure the Beach completes the quest chain. The Chain starts with [npc=211994] at /way 29.4,55.0 on the west end of Isle of Dorn, Just east of Dharoztan, On the east end of the beach. I ran from the capitol city (following roads) to get there. I am on a Horde toon. I am not sure if this is the starting area for Alliance. I Can FLY!
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78530))
What to do
Description
The nerubians are everywhere, {name}. There are too many for all of them to be solely crash survivors. I've seen others burrowing up from the ground. This Queensguard Zirix was laying in wait here to overwhelm us. Let them know we are not easy prey. Cut them down!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 29.5 55.0
Coordinates
- Turn-inIsle of Dorn 29.5, 55.0
/way #2248 29.5 55.0 - Objective area (centre of the marked area)Isle of Dorn 30.5, 54.3
/way #2248 30.5 54.3 - Objective areaIsle of Dorn 29.6, 54.6
/way #2248 29.6 54.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Feeling Blue about 160 yards
- A Helping Hand about 160 yards
- Lessons in Defensive Magic about 170 yards
- The Hardest Part about 180 yards
- Arcane Wasteland about 180 yards
- Survivor's Guilt about 180 yards
- Somehow We Survived about 200 yards
- Too Powerful, Too Dangerous about 280 yards
- Farewell, City of Magic about 280 yards
- Preserve the Legacy about 280 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 2 comments on this page are shown in Top Comments above.
Other quests on the Isle of Dorn map
Storyline
Breaking Point
Part 2 of 10.
Previous: Violent Impact · Next: Urgent Recovery
- 1Violent Impact
- 2Slay the Saboteurs
- 3Urgent Recovery
- 4Erratic Artifacts
- 5Shattered Spires
- 6Secure the Beach
- 7To Dornogal
- 8They Come from Below
- 9Impossible Odds
- 10Isle of Dorn
Also part of: Catch Up: War Within: Wrapper 2 (part 6 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Violent Impact
<Your vision swims as you slowly regain consciousness. Distant shouts and screams echo in your ringing ears. The last thing you remember is Dalaran, the great, floating city of magic, plummeting to the earth--then nothing but darkness.
After this quest
Taken from the storyline's own step order.
- Urgent Recovery
We survived mostly unharmed. Not everyone was so lucky. Many who were in Dalaran when it went down are unaccounted for. They will need our help. Search the battlefield for survivors. Help them in any way you can. We need everyone up and fighting!
Quests that require this one
The storyline at a glance
Breaking Point has 10 steps, from Violent Impact to Isle of Dorn.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.