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Quest

The Other Foot

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID61227

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61227))

What to do

StorylineThe House of Eyes, step 7 of 13
Rewards2g 57s 40c, 1,000 XP

Description

It is a fool's errand to command a necropolis without someone to repair it and keep it airborne. Nurrakir's mechanic was slain in the crash. But opportunity arises in dire times. Vyn has told me of an... altercation among the constructs. One of their own resisted the reckless scavenging of Nurakkir, and was promptly detained for his objections. Find this individual. An enemy deserter could make for a potential ally.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 2 mapped points
Maldraxxus map showing where to go for The Other FootTurn-inObjective area

In-game waypoint: /way #1536 48.6 18.5

Coordinates

  • Turn-inMaldraxxus 48.6, 18.5/way #1536 48.6 18.5
  • Objective areaMaldraxxus 49.7, 17.8/way #1536 49.7 17.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Keres' Rest, MaldraxxusAlliance and Horde · about 600 yards south-east
  • Spider's Watch, MaldraxxusAlliance and Horde · about 820 yards south-west
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

The House of Eyes

Part 7 of 13.

Previous: Outside Influence · Next: Extra Limbs

  1. 1Securing the House
  2. 2Enemy at the Door
  3. 3Eyes on the Problem
  4. 4Whisper of Hope
  5. 5Prying Eyes
  6. 6Outside Influence
  7. 7The Other Foot
  8. 8Extra Limbs
  9. 9No Friend Left Behind
  10. 10Rage Against the Cage
  11. 11Call In a Favor
  12. 12See What You've Done
  13. 13The Impossible Plan

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1The Other Foot
  2. 2Rage Against the Cage

Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Outside InfluenceMaldraxxus · Level 60

    It takes a particular kind of magic to pilot a necropolis. The Eyes' helmsman perished with Nurakkir. But Baroness Vashj has informed me of a means to acquire a new helmsman. Follow me to our house's communications beacon. My baroness has taught me a way to summon just the individual we require.

After this quest

Taken from the storyline's own step order.

  • Extra LimbsMaldraxxus · Level 60

    We cannot carry out the baroness's plans alone. What she proposes will require a well-coordinated unit. Three individuals maintained Nurakkir alongside me. When the necropolis fell, two of my soulbinds fell with it. There remains a single soul paired with mine.

Quests that require this one

The storyline at a glance

The House of Eyes has 13 steps, from Securing the House to The Impossible Plan.

Maps its steps are placed on (steps per map): Maldraxxus (13).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.