Be very careful with these! It's not uncommon for 2 or 3 scamps to run around together. If they all decide to attack you and each spawn 2 of their summoned scamps, good night! Tread very carefully and try to attack one that's alone if you can!
Quest
Unwelcome Nature
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
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You followed Master Shang Xi to this area after beating the Guardian in the previous quest "Worthy of Passing".
You should make sure and pick up the second quest "Small, But Significant" and do this quest at the same time.
The Thornbranch Scamps are both to the north and south in all of the areas where you will be also harvesting the Kun-Pai Ritual Charms for the "Small, But Significant" quest.
One neat trick is when the Thornbranch Scamp is that it will summon two additional scamps. The two additional scamps (of much lower health, 31 health) will appear and start wailing on you. All three together can spank you pretty good, so stay focused on the main scamp and kill him quick. The summon is time based - about 5 seconds was my estimate. The scamps disappear after about 4 seconds.
When you are down to just the two summoned scamps, they are pretty easy to kill one or two hits each - or you can run away and they will dispurse in a few seconds after the scamp who summoned them is dead.
This requires more patience than anything else. Once you receive the quest, you'll see quite a few of the sprites. But don't start attacking just yet. Just stand there in front of the NPC for a bit and look around you.
You'll see several pairs of running sprites. And then, if you look close, you'll see a couple of single sprites, often lounging around on the ground.
Now watch to see the path that the running sprites take. And how long it takes them to complete a circuit.
NOW, look for a single sprite, and WAIT until any running pairs that path by him have gone by. Attack the single sprite. If you are ranged, pull them away from the path of the running pair. If you are melee, attack and then back up out of range of the running pair when they path back around.
The two lesser scamps each one summons when about 1/3 heath are very fragile. Don't worry about killing them. Kill your main target first. The two summoned scamps will die on their own seconds after you finish killing the main target. I often only managed to kill one of them before the other one died on its own.
But the point is that you'll see lots of sprites/scamps and -- if you're a typical WoW player -- you'll just start in on killing. That's a good way to die yourself.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29788))
Requirements
Read from the Blizzard quest API.
What to do
Description
You faced forest sprites in the Dawning Valley, but the forest sprites in this grove are a different breed. Crueler and more dangerous. If you would clear some of these sprites out, the spirits would thank you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #378 19.3 50.7
Coordinates
- Turn-inThe Wandering Isle 19.3, 50.7
/way #378 19.3 50.7 - Objective area (centre of the marked area)The Wandering Isle 20.9, 43.8
/way #378 20.9 43.8 - Objective area (centre of the marked area)The Wandering Isle 21.6, 61.7
/way #378 21.6 61.7 - Objective areaThe Wandering Isle 19.4, 51.2
/way #378 19.4 51.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Shang Xi's Academy +250
For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.
Reputation group: Mists of Pandaria.
Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Wandering Isle
Part 55 of 74.
Previous: Small, But Significant · Next: Passing Wisdom
- 50Balanced Perspective
- 51Dafeng, the Spirit of Air
- 52Battle for the Skies
- 53Worthy of Passing
- 54Small, But Significant
- 55Unwelcome Nature
- 56Passing Wisdom
- 57The Suffering of Shen-zin Su
- 58Bidden to Greatness
- 59Preying on the Predators
- 60Stocking Stalks
- 61Wrecking the Wreck
Showing steps 50 to 61 of 74.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Small, But Significant
I am tired, <name>. I must rest. We have a ritual to perform, but we require some of the charms from this grove. If you wander the grove, you should see them all over hanging from the trees.
After this quest
Taken from the storyline's own step order.
- Passing Wisdom
This journey shall soon be yours to undertake without me. Stay for a few moments and listen to an old man's words. Let my knowledge serve as a foundation for yours, that you might be greater than I ever was.
The storyline at a glance
The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.
Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).
Other storylines on the Elwynn Forest map
- Elwynn Forest
- Lost Honor
- Northshire
- The Scarlet Enclave
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.