Skip to content

Quest

Stolen Souls

A World of Warcraft quest in Helheim. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Quest facts

LevelLevel 45
LocationHelheim
CategoryWarrior Campaign
Quest ID45834

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45834))

Requirements

ClassWarrior

Read from the Blizzard quest API.

Description

Odyn's worthy are held captive by soul fonts scattered around the Eternal Battlefield. They were destined to become Valarjar before their futures were stolen. Now, you can restore them to their rightful places. Destroy the soul fonts to release them!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Helheim Quest turn-in 14 mapped points
Helheim map showing where to go for Stolen SoulsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #649 34.3 28.6

Coordinates

  • Turn-inHelheim 34.3, 28.6/way #649 34.3 28.6
  • Objective area (centre of the marked area)Helheim 45.8, 54.4/way #649 45.8 54.4
  • Objective areaHelheim 34.4, 28.5/way #649 34.4 28.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Helheim map

Quests whose map markers the client places closest to this one on Helheim, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 240 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Chronicles of Skyhold IV

Part 3 of 16.

Previous: Arming the Army · Next: Helya's Horn

  1. 1Recruitment Drive
  2. 2Arming the Army
  3. 3Stolen Souls
  4. 4Helya's Horn
  5. 5A Glorious Reunion
  6. 6Resource Management
  7. 7Kvaldir on Call
  8. 8Missing in Action: Lord Darius Crowley
  9. 9Missing in Action: Eitrigg
  10. 10Mission: Search and Rescue
  11. 11Mission: Search and Rescue
  12. 12Operation Felrage

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Arming the ArmyLevel 45

    The recent battles have greatly depleted our supplies, and we will need arms for our new Valarjar. The kvaldir have an abundance of weapons, armor, and other spoils from their raiding stockpiled in stolen crates. Confiscate whatever you can!

After this quest

Taken from the storyline's own step order.

  • Helya's HornLevel 45

    <name>, we need to bolster our army by any means necessary. The kvaldir are cursed beyond redemption, but they are fierce warriors and are a resource we should not overlook. They are eternally bound to obey Helya even through her death.

Quests that require this one

The storyline at a glance

Chronicles of Skyhold IV has 16 steps, from Recruitment Drive to Champion: Eitrigg.

Maps its steps are placed on (steps per map): Broken Shore (9), Helheim (4), Skyhold (3).

Other storylines on the Helheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.