For everyone having this problem, I solved it by leaving Helheim from the portal and re-entering the zone.
Quest
Accessories of the Cursed
A World of Warcraft quest in Helheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38324))
What to do
Description
Wait! Before ye go rushin' off, we might want to be gettin more than just seaweed. Ye see, these vrykul also be carrying bones with them - worn all over like jewelry. If ye can get yer hands on some of the bones they got lyin around, it'll add to the disguise. So what ye waitin for?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #649 64.5 44.0
Coordinates
- Turn-inHelheim 64.5, 44.0
/way #649 64.5 44.0 - Objective area (centre of the marked area)Helheim 74.6, 31.7
/way #649 74.6 31.7 - Objective areaHelheim 60.6, 44.2
/way #649 60.6 44.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Helheim map
- The Final Judgment about 30 yards
- Recruitment Drive about 370 yards
- Helya's Horn about 370 yards
- Stolen Souls about 370 yards
- Arming the Army about 370 yards
Quests whose map markers the client places closest to this one on Helheim, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Since this quest has not been added as of the time of your comment (Note that above in the "Quick Facts Box" it states "Addin in Patch 7.0.1"), it appears thst you are testing this quest in the Legion Alpha, please make sure that you report it on thr Legion Alpha Bug Report forums if it has not alrrady been reported. Bugs like this are what Blizzard needs to be alerted to so that they can be corrected before the expansion goes live. See http://us.battle.net/wow/en/forum/21882799/
Unable to loot bones. Logging in/out a day later didn't help, nor did abandoning and picking back up the quest. Stuck in Hel.
Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Helheim that reward Valarjar reputation: A Little Kelp From My Foes (+150), Stealth by Seaweed (+150), An Unworthy Task (+150), A Desperate Bargain (+150), To Light the Way (+150), Sundered (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
To Helheim and Back
Part 2 of 12.
Previous: An Unworthy Task · Next: A Little Kelp From My Foes
- 1An Unworthy Task
- 2Accessories of the Cursed
- 3A Little Kelp From My Foes
- 4Stealth by Seaweed
- 5A Desperate Bargain
- 6The Eternal Nemesis
- 7To Light the Way
- 8Sundered
- 9Allies in Death
- 10Victory is Eternal
- 11Paid in Lifeblood
- 12A Heavy Burden
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- An Unworthy Task
This place is Helheim, the realm of the unworthy dead. Here, the spirits of the dishonorable spend eternity in an endless futile battle, always seeking glory but never able to attain it. We should not be here. We must find a way out.
After this quest
Taken from the storyline's own step order.
- A Little Kelp From My Foes
I'm not sure what yer doin' here, but ye have my thanks. If ye want to get any further, though, ye'll need to get past that foul dog, Guarm. I've tried meself a few times, and I think I have a plan. If we can get some of the seaweed these kvaldir wear, we might be able to trick the mutt.
The storyline at a glance
To Helheim and Back has 12 steps, from An Unworthy Task to A Heavy Burden.
Maps its steps are placed on (steps per map): Helheim (10), Stormheim (2).
Steps of this storyline count toward:
Other storylines on the Helheim map
- Chronicles of Skyhold IV
- The Trial of Valor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.