Fragment of Might is in a cave, entrance is at 51,75
Quest
Sundered
A World of Warcraft quest in Helheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
hmm as shaman - if u enter the cave in wolfform - ur target will resemble a wolf.. and will be out of range for ur quest ability.. so dont enter as wolf
The coordinates of the three fragments are as follows:
Fragment of Will: /way 63.5 61.2
Fragment of Valor /way 36 76.5
Fragment of Might /way 56.75 77.2 (inside a cave)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39850))
What to do
Description
I imagine the power of your weapon will be what allows us to defeat Geir, but right now you are too weak for the confrontation. We must reclaim the missing pieces of your spirit. Helya must have scattered them throughout her realm to keep them from you. If you can find them, shine the lantern and they should be set free. Be careful, though. It is unlikely that Helya left your spirit fragments unguarded.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #649 46.8 48.9
Coordinates
- Turn-inHelheim 46.8, 48.9
/way #649 46.8 48.9 - Objective areaHelheim 63.7, 61.4
/way #649 63.7 61.4 - Objective areaHelheim 56.3, 76.6
/way #649 56.3 76.6 - Objective areaHelheim 36.1, 76.4
/way #649 36.1 76.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Helheim map
- Helya's Horn about 210 yards
- Stolen Souls about 210 yards
- Recruitment Drive about 210 yards
- Arming the Army about 210 yards
- The Final Judgment about 220 yards
Quests whose map markers the client places closest to this one on Helheim, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 18 on Wowhead.
Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Helheim that reward Valarjar reputation: Accessories of the Cursed (+150), A Little Kelp From My Foes (+150), Stealth by Seaweed (+150), An Unworthy Task (+150), A Desperate Bargain (+150), To Light the Way (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
To Helheim and Back
Part 8 of 12.
Previous: To Light the Way · Next: Allies in Death
- 1An Unworthy Task
- 2Accessories of the Cursed
- 3A Little Kelp From My Foes
- 4Stealth by Seaweed
- 5A Desperate Bargain
- 6The Eternal Nemesis
- 7To Light the Way
- 8Sundered
- 9Allies in Death
- 10Victory is Eternal
- 11Paid in Lifeblood
- 12A Heavy Burden
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Light the Way
Helya must think her challenge unwinnable. We will show her different. I am unsure what she did, but Helya has weakened you somehow. I have seen similar effects on my shieldmaidens, and now they are trapped by Helya's minions. I may know a way, however.
After this quest
Taken from the storyline's own step order.
- Allies in Death
Our power alone may not be enough to fight the behemoth, Geir. Fortunately, Faljar was kind enough to send our allies into Helheim with us. Earlier, I had discovered several of them being tortured by the elemental forces of Helheim.
The storyline at a glance
To Helheim and Back has 12 steps, from An Unworthy Task to A Heavy Burden.
Maps its steps are placed on (steps per map): Helheim (10), Stormheim (2).
Steps of this storyline count toward:
Other storylines on the Helheim map
- Chronicles of Skyhold IV
- The Trial of Valor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.