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Quest

Stupid Drizle!

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
821113+16via Wowhead (opens the original comment in a new tab)

As of today, the ? for this quest is in the wrong place.
WoW has it over the totem by the Deadwood Village, and Drizle is actually in the Felpaw Village by the Timbermaw Hold tunnel. (see map above)
I submitted a ticket, but it says it will be addressed in 1.6 days lol
Hope this helps someone from wandering around all over!

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID28362

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28362))

What to do

StorylineFelwood, step 66 of 69
Rewards10g 50s, 4,100 XP

Description

Stupid, stupid Drizle! I told him not to go! Drizle wanted to steal more honey from Felpaw Village... you know, just west of here? You can see it from the cliff... Anyway... I told him it was a dumb idea but he went anyway, and then the Deadwood tribe got him, and... and... Sniff... I don't know what they're gonna do! Please find him, Mr. {race}! Even if he is a dummy! I don't want Drizle to get eaten!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 3 mapped points
Felwood map showing where to go for Stupid Drizle!Turn-inTurn-inObjective area

In-game waypoint: /way #77 51.5 83.7

Coordinates

  • Turn-inFelwood 51.5, 83.7/way #77 51.5 83.7
  • Turn-inFelwood 60.6, 9.5/way #77 60.6 9.5
  • Objective areaFelwood 64.1, 10.3/way #77 64.1 10.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Emerald Sanctuary, FelwoodAlliance and Horde · about 120 yards north
  • Sanctuary of Malorne, HyjalAlliance and Horde · about 960 yards north-east
  • Wildheart Point, FelwoodAlliance and Horde · about 980 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 3,100 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP
ReputationTimbermaw Hold +250

Reward details

Reputation: Timbermaw Hold +250

As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.

Reputation group: Classic.

Other quests in Felwood that reward Timbermaw Hold reputation: Runecloth (+250), Sacred Cloth (+250), Deadwood Ritual Totem (+350), Ruumbo Demands Justice (+250), Dance for Ruumbo! (+250), A Talking Totem (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Felwood

Part 66 of 69.

Previous: Fire in the Hole! · Next: Deadwood of the North

  1. 58Is Your Oil Running?
  2. 59Burnout
  3. 60Pikwik in Peril
  4. 61Bloody Wages
  5. 62Turn It Off! Turn It Off!
  6. 63Report to the Denmother
  7. 64A Bomb Deal
  8. 65Fire in the Hole!
  9. 66Stupid Drizle!
  10. 67Deadwood of the North
  11. 68Disarming Bears
  12. 69The Chieftain's Key

Showing steps 58 to 69 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fire in the Hole!Felwood · Level 15-30

    Land's sakes, pardner! You done shut off those valves but good. Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own! Literally!

After this quest

Taken from the storyline's own step order.

  • Deadwood of the NorthFelwood · Level 15-30

    There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds.

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.