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Quest Log

The Final Judgment

The Final Judgment is a quest for level 10-45 in Stormheim. It is step 14 of 14 in The Trial of Valor storyline, the final step. The quest's turn-in marker is in Helheim at 65.6, 47.1. It rewards 1 reward item, 1 reputation reward, 6,150 experience and money. Completing it counts toward 2 achievements.

Description

In my fragmented state, I captured glimpses of a hero meting out justice to the corrupted mystics of Haustvald. I see now, this hero was you, <class>.

I know you seek my judgment, but my spirit is still fragmented. As we speak, Runeseer Faljar is calling upon dark, forbidden magics in an attempt to banish my spirit to Helheim. If he succeeds, your trial will be lost.

My connection here is fading. Go, there is little time!

Rewards

You will receive:

Money20 gold22 silver
Experience6,150 XP
ReputationValarjar +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
752459+50via Wowhead (opens the original comment in a new tab)

Don't go all the way down the stairs to Helheim (which is the portal all the way down the long flight of stairs). You need to go and take the side stairs (72.3, 41.3) and engage Farseer Faljar. After defeating him and after some dialog, you will be ported into Helheim where you will find the quest turn in NPC, Ashildir, at the entrance of Helheim (Helheim 65.5, 47.1). If you don't get ported, just run down the previous set of stairs all the way and find Ashildir in Helheim.

Read all 26 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
ReputationValarjar+250

Reward details

Items you receive

TypeConsumable
Item level1
BindingBinds when picked up
Sells to vendors for25 gold

“Even at the darkest times there is power in courage.”

Reputation: Valarjar +250

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapHelheimTurn-in marker at 65.6, 47.1, 1 mapped point
Objective areaStormheim2 mapped points
Quest Line

Storyline

The Trial of Valor

Part 14 of 14.

Previous: Waking the Shieldmaiden

  1. 1The Trials Continue
  2. 2Speaking of Bones
  3. 3To Haustvald
  4. 4Turn the Keys
  5. 5The Runewood's Revenge
  6. 6The Dreaming Fungus
  7. 7Bjornharta
  8. 8Judgment Day
  9. 9Lay Them to Rest
  10. 10Regal Remains
  11. 11The Runes that Bind
  12. 12Breaking the Bonespeakers
  13. 13Waking the Shieldmaiden
  14. 14The Final Judgment

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1The Final Judgment
  2. 2Raze Hel

Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Waking the ShieldmaidenStormheim · Level 10-45

    With the rituals disrupted and her bones returned, we may be able to wrest Ashildir from the grasp of these Bonespeakers. Deeper within Haustvald, the mystics possess a special altar that can reunite the body and spirit of a fallen warrior.

Also counted by Campaign: Stormheim

Its criteria name 11 quests; others include:

Also counted by Vrykul Story, Bro

Its criteria name 11 quests; others include:

The storyline at a glance

The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.

Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).

Other storylines on the Helheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward these achievements.

World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Helheim Quest turn-in 1 mapped point
Helheim map showing where to go for The Final JudgmentTurn-in

In-game waypoint: /way #649 65.6 47.1

Stormheim Objective area 2 mapped points
Stormheim map showing where to go for The Final JudgmentObjective areaObjective area

In-game waypoint: /way #634 73.1 40.1

Coordinates

  • Turn-inHelheim 65.6, 47.1/way #649 65.6 47.1
  • Objective areaStormheim 73.1, 40.1/way #634 73.1 40.1
  • Objective areaStormheim 71.4, 42.5/way #634 71.4 42.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Helheim map

Quests whose map markers the client places closest to this one on Helheim, nearest first. Distances are straight lines between the markers.

Related
Database

Quest Location and Connections

More Quests in Stormheim

See all 135 quests in Stormheim
Downloads