This person is NOT in Helheim.
HeShe is still in Haustvald above the portal to Helheim, just down from the rune where the quest starts. (73, 40)
Quest
The Final Judgment
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't go all the way down the stairs to Helheim (which is the portal all the way down the long flight of stairs). You need to go and take the side stairs (72.3, 41.3) and engage Farseer Faljar. After defeating him and after some dialog, you will be ported into Helheim where you will find the quest turn in NPC, Ashildir, at the entrance of Helheim (Helheim 65.5, 47.1). If you don't get ported, just run down the previous set of stairs all the way and find Ashildir in Helheim.
I wish people would write an explanation of the quest instead of just linking to a youtube video. Just simply state how to do the quest, then link to a video.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38818))
What to do
Description
In my fragmented state, I captured glimpses of a hero meting out justice to the corrupted mystics of Haustvald. I see now, this hero was you, {class}. I know you seek my judgment, but my spirit is still fragmented. As we speak, Runeseer Faljar is calling upon dark, forbidden magics in an attempt to banish my spirit to Helheim. If he succeeds, your trial will be lost. My connection here is fading. Go, there is little time!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inHelheim 65.6, 47.1
/way #649 65.6 47.1 - Objective areaStormheim 73.1, 40.1
/way #634 73.1 40.1 - Objective areaStormheim 71.4, 42.5
/way #634 71.4 42.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Helheim map
- Accessories of the Cursed about 30 yards
- An Unworthy Task about 30 yards
- A Little Kelp From My Foes about 40 yards
- Stealth by Seaweed about 210 yards
- To Light the Way about 220 yards
- Victory is Eternal about 220 yards
- The Eternal Nemesis about 220 yards
- Sundered about 220 yards
- Allies in Death about 220 yards
- Recruitment Drive about 390 yards
Quests whose map markers the client places closest to this one on Helheim, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 26 comments
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Reward details
Items you receive
“Even at the darkest times there is power in courage.”
Reputation: Valarjar +250
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Valor
Part 14 of 14.
Previous: Waking the Shieldmaiden
- 1The Trials Continue
- 2Speaking of Bones
- 3To Haustvald
- 4Turn the Keys
- 5The Runewood's Revenge
- 6The Dreaming Fungus
- 7Bjornharta
- 8Judgment Day
- 9Lay Them to Rest
- 10Regal Remains
- 11The Runes that Bind
- 12Breaking the Bonespeakers
- 13Waking the Shieldmaiden
- 14The Final Judgment
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1The Final Judgment
- 2Raze Hel
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Waking the Shieldmaiden
With the rituals disrupted and her bones returned, we may be able to wrest Ashildir from the grasp of these Bonespeakers. Deeper within Haustvald, the mystics possess a special altar that can reunite the body and spirit of a fallen warrior.
Also counted by Campaign: Stormheim
Its criteria name 11 quests; others include:
- Signal Boost
- A Grim Trophy
- Cry Thunder!
- A New Life for Undeath
- Ending the New Beginning
- The Blessing of the Watchers
- Greymane's Gambit
- The Splintered Fleet
Also counted by Vrykul Story, Bro
Its criteria name 11 quests; others include:
- Signal Boost
- A Grim Trophy
- Cry Thunder!
- A New Life for Undeath
- Ending the New Beginning
- The Blessing of the Watchers
- Greymane's Gambit
- The Splintered Fleet
The storyline at a glance
The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.
Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).
Other storylines on the Helheim map
- To Helheim and Back
- Chronicles of Skyhold IV
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Campaign: Stormheim: its criteria name 11 quests, this one included. Reward: Perfected Epoch Memento.
- Vrykul Story, Bro: its criteria name 11 quests, this one included.

