If you're wondering how to turn this in, you can't see the hand-in until you dismount. So dismount :)
Quest
The Battle of Zul'jan Ruins
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest was bugged for me at first. My vehicle bar was not fully enabled and I was only getting 1 kill every now and then.
Exit the vehicle and remount and it works fine.
Well I feel stupid. Lol.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54224))
Requirements
Read from the Blizzard quest API.
Description
General Rakera has pushed forward with de army. Raal and his forces are still grounded until we remove dis fog. You must pilot de A.F.M.O.D. and help our forces retake Zul'jan ruins. Only den can we move ahead to stop de Alliance and dis fog. Rokhan, and I will join you. De Alliance must see dat our victory is swift and decisive. I would have our enemies cower before us when dey meet dere ends. Such is de price for defiling our lands.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 39.3 78.0
Coordinates
- Turn-inNazmir 39.3, 78.0
/way #863 39.3 78.0 - Objective areaNazmir 50.2, 78.2
/way #863 50.2 78.2 - Objective area (centre of the marked area)Nazmir 46.9, 78.5
/way #863 46.9 78.5 - Objective area (centre of the marked area)Nazmir 39.8, 78.2
/way #863 39.8 78.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- The Aid of the Loa same spot
- Rally the Warriors same spot
- Urok, Terror of the Wetlands about 30 yards
- The Underrot: Sealing G'huun's Corruption about 30 yards
- Honor the Flame about 140 yards
- Undying Totems about 250 yards
- There's No Eye in Skyterror about 280 yards
- Crocolisk Life about 280 yards
- Pulling Fangs about 280 yards
- Safe Flying about 280 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zul'jan, Nazmir
- Garden of the Loa, Zuldazar
- Zo'bal Ruins, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Azeritex 500
Reward details
Currency: Azerite x 500
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Fury of the Zandalari
Part 10 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: It's Alive! · Next: We Have Them Cornered
- 5Retaking the Outpost
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
- 13None Shall Escape
- 14Breaking Mirrors
- 15Telaamon's Purge
- 16Parting Mists
Showing steps 5 to 16 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- It's Alive!
We got the A.F.M.O.D. repaired and it works perfectly! Eh, except that it's got no power. Princess Talanji seems like she can help us out with this. Ask her if she can give the mech a jumpstart!
After this quest
Taken from the storyline's own step order.
- We Have Them Cornered
General Rakera has already begun mobilizing our forces to our next target: Zalamar. Once we destroy de Alliance dere, we can push forward to de coast and destroy de source of dis fog. De Alliance will have nowhere to hide. We will surround their fleet and end dis war, once for all.
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.