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Quest

It's Alive!

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 50
LocationNazmir
CategoryHorde War Campaign
Quest ID54213

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54213))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

We got the A.F.M.O.D. repaired and it works perfectly! Eh, except that it's got no power. Princess Talanji seems like she can help us out with this. Ask her if she can give the mech a jumpstart! Once we're set, we can use this thing to mow down the Alliance, take back Zul'jan ruins, and push forward to blow up that fleet!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 1 mapped point
Nazmir map showing where to go for It's Alive!Turn-in

In-game waypoint: /way #863 50.3 78.4

Coordinates

  • Turn-inNazmir 50.3, 78.4/way #863 50.3 78.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Nazmir:

  • Zul'jan, NazmirHorde · about 600 yards west
  • Nesingwary's Gameland, ZuldazarAlliance and Horde · about 810 yards south-east
  • Garden of the Loa, ZuldazarHorde · about 1,100 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

The Fury of the Zandalari

Part 9 of 17.

The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.

Previous: Re-rebuilding the A.F.M.O.D. · Next: The Battle of Zul'jan Ruins

  1. 4No One Left Behind
  2. 5Retaking the Outpost
  3. 6Minesweeper
  4. 7Putting the Gob in Gob Squad
  5. 8Re-rebuilding the A.F.M.O.D.
  6. 9It's Alive!
  7. 10The Battle of Zul'jan Ruins
  8. 11We Have Them Cornered
  9. 12Zandalari Justice
  10. 13None Shall Escape
  11. 14Breaking Mirrors
  12. 15Telaamon's Purge

Showing steps 4 to 15 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Re-rebuilding the A.F.M.O.D.Level 50

    Alright, so, we're goin' after the Alliance through this crazy fog. We gotta retake Zo'bal ruins up ahead. We can do that real easy if we fix up our mech, A.F.M.O.D. - a flying mech of death! The Alliance wrecked it in their initial attack and took a bunch of its parts.

After this quest

Taken from the storyline's own step order.

  • The Battle of Zul'jan RuinsLevel 50

    General Rakera has pushed forward with de army. Raal and his forces are still grounded until we remove dis fog. You must pilot de A.F.M.O.D. and help our forces retake Zul'jan ruins. Only den can we move ahead to stop de Alliance and dis fog. Rokhan, and I will join you.

Other quests with this name

This one: Horde only · Level 50.

The storyline at a glance

The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.

Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).

Steps of this storyline count toward:

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.