If you get to Rokhan, complete the quest and nothing happens, you missed the other two quests from the General. (When I got it, the Breaking Mirrors quest quest wouldn't close the description window upon acceptance - had to manually close it.) The quests didn't show up for me initially so I had to run back up, log and then saw them to grab and complete. THEN back down. -_-
Or, you know, maybe it was the fog... :P
Quest
Zandalari Justice
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To "Kill 15 somethings" must be the generic quest objective that Blizzard level designers come up with when they really just want to finish quickly for the day. How many of these kill-15-mobs quests are there?
Run back up how? I'm down there and I have no way to escape the pit to go finish the other two quests. Ugh! ***EDIT*** There's a ramp to the right of the entrance where you go fight Hireek.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54249))
Requirements
Read from the Blizzard quest API.
Description
We must wipe out whatever is left of de Alliance in Zalamar. Den we can find de source of dis fog and dere fleet. Rokhan will scout ahead to find dis Telaamon. He appears to be de general leading de forces here. I need you to go in and wipe out de Alliance forces within Zalamar so dat we can crush dem once and for all. Find Rokhan in Zalamar after dey have been weakened.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 31.3 46.7
Coordinates
- Turn-inNazmir 31.3, 46.7
/way #863 31.3 46.7 - Objective area (centre of the marked area)Nazmir 31.9, 47.6
/way #863 31.9 47.6 - Objective areaNazmir 31.0, 51.9
/way #863 31.0 51.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Hir'eek, the Bat Loa about 10 yards
- To Kill a Loa about 10 yards
- Sneaking into Zalamar about 110 yards
- Mark of the Bat about 110 yards
- Isolating Zalamar about 110 yards
- How to Be a Blood Troll about 110 yards
- Poisoning the Brood about 110 yards
- Getting a Leg Up about 170 yards
- Didn't Stop to Think if They Should about 170 yards
- Projection Destruction about 190 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Vulpera Hideaway, Vol'dun
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
The Fury of the Zandalari
Part 12 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: We Have Them Cornered · Next: None Shall Escape
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
- 13None Shall Escape
- 14Breaking Mirrors
- 15Telaamon's Purge
- 16Parting Mists
- 17Fly Out to Meet Them
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- We Have Them Cornered
General Rakera has already begun mobilizing our forces to our next target: Zalamar. Once we destroy de Alliance dere, we can push forward to de coast and destroy de source of dis fog. De Alliance will have nowhere to hide. We will surround their fleet and end dis war, once for all.
After this quest
Taken from the storyline's own step order.
- None Shall Escape
De Alliance are using de Dark Iron's mole machines to transport troops in and out of Zalamar. We need dose machines destroyed. We are going to establish Zalamar as our forward base to attack de Alliance's main fleet. Take out dem machines, den find Rokhan within Zalamar.
Quests that require this one
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.