Don't jump into the hole until you've finished this and the kill-15-mobs quest, or you'll have to run back up again.
Quest
Breaking Mirrors
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54270))
Requirements
Read from the Blizzard quest API.
Description
We have reports dat Telaamon, de Lightforged in charge of dis attack, can create mirror images of himself to strike us down. Two Zandalari, Witch Doctor Kejabu and Jo'chunga, have offered to go in and help fight his mirror images. I want you to ensure dey survive. Eliminating dese strange images should make Telaamon weaker, allowing you and Rokhan to slay him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #863 31.3 46.9
Coordinates
- Turn-inNazmir 31.3, 46.9
/way #863 31.3 46.9 - Objective areaNazmir 31.0, 45.1
/way #863 31.0 45.1 - Objective areaNazmir 33.4, 46.0
/way #863 33.4 46.0 - Objective areaNazmir 30.8, 51.8
/way #863 30.8 51.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Hir'eek, the Bat Loa same spot
- To Kill a Loa same spot
- Sneaking into Zalamar about 120 yards
- Mark of the Bat about 120 yards
- Isolating Zalamar about 120 yards
- How to Be a Blood Troll about 120 yards
- Poisoning the Brood about 120 yards
- Getting a Leg Up about 180 yards
- Didn't Stop to Think if They Should about 180 yards
- Projection Destruction about 180 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Vulpera Hideaway, Vol'dun
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Fury of the Zandalari
Part 14 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: None Shall Escape · Next: Telaamon's Purge
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
- 13None Shall Escape
- 14Breaking Mirrors
- 15Telaamon's Purge
- 16Parting Mists
- 17Fly Out to Meet Them
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- None Shall Escape
De Alliance are using de Dark Iron's mole machines to transport troops in and out of Zalamar. We need dose machines destroyed. We are going to establish Zalamar as our forward base to attack de Alliance's main fleet. Take out dem machines, den find Rokhan within Zalamar.
After this quest
Taken from the storyline's own step order.
- Telaamon's Purge
Telaamon, de Lightbringer leadin' dis assault, be in Hir'eek's cave. He must be thinkin' he can take us all by himself. When he is dead, we be sendin' dis assault force into chaos, allowin' us ta be marchin' on de Alliance along de shore.
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.