One note on this quest - do not head back into the catacombs. Hop on your flying mount and you'll find the location. Save yourself some time (unlike me).
Quest
Thought Collection
A World of Warcraft quest in Deadwind Pass. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Remember, you're not in the Broken Isles anymore, you can FLY here!
Previous: Corruption Runs Deep, Finite Numbers, Holding the Lines, and when downstairs you might as well pick up Waterlogged Tome
Parallel: Reclaiming the Ramparts
Next: Demon in Disguise
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44686))
Requirements
Read from the Blizzard quest API.
What to do
Description
While I examine these samples further, I ask that you seek out one of our patrols in the structure to the north. It appears they've captured one of the demons. Go, interrogate it. Find out anything you can. And hurry! I'm afraid time is no longer an ally.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #42 46.9 75.4
Coordinates
- Turn-inDeadwind Pass 46.9, 75.4
/way #42 46.9 75.4 - Objective areaDeadwind Pass 48.7, 69.7
/way #42 48.7 69.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deadwind Pass map
- The Diamond King same spot
- City Under Siege about 20 yards
- The Fate of Deadwind about 60 yards
- A Grisly Task about 60 yards
- The Dark Riders about 100 yards
- The Deadwind Hunt about 100 yards
- To the Catacombs! about 100 yards
- Calling of the Council about 150 yards
- Following the Curse about 700 yards
- To Point the Way about 700 yards
Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Deadwind Pass:
- Dreadmaul Hold, Blasted Lands
- Darkshire, Duskwood
- The Harborage, Swamp of Sorrows
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Storyline
Return to Karazhan
Part 10 of 14.
Previous: Reclaiming the Ramparts · Next: Demon in Disguise
- 6Finite Numbers
- 7Holding the Lines
- 8Corruption Runs Deep
- 9Reclaiming the Ramparts
- 10Thought Collection
- 11Demon in Disguise
- 12The Power of Corruption
- 13Fragments of the Past
- 14Return to Karazhan: In the Eye of the Beholder
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reclaiming the Ramparts
With the ley lines protected we must move to secure the tower's perimeter. Around the tower are several locations where corruption continues to run rampant. Seek out these locations and secure them with these wards.
After this quest
Taken from the storyline's own step order.
- Demon in Disguise
While you were... working your magic on that demon, I was able to make headway in distilling the corrupted essences down to a simpler, more manageable form.
Other storylines on the Deadwind Pass map
- Ulthalesh, the Deadwind Harvester
- Apocalypse
- The Scythe of Elune
- Swamp of Sorrows
- On the Trail of the Black Prince
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.