There are 2 Entrances the one for the soil and the 4 portals you need is 48.78 , and a little behind the other one which is for the water and mobs you can get the mobs from both this one is 47,78 it was confusing at first because it didnt say there where 2 entrances hope this helps clear it up for those running round in circles like i did in the first tunnel :)
Quest
Holding the Lines
A World of Warcraft quest in Deadwind Pass. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Gotta love how the quests neglect to tell you that there are TWO SEPARATE sets of catacombs to go into. One in one destroyed house, and one in another.
Previous: [quest=44556]
Parallel: Corruption Runs Deep, Finite Numbers, and when downstairs you might as well pick up Waterlogged Tome
Next: Reclaiming the Ramparts, Thought Collection
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44683))
What to do
Description
Karazhan sits upon a confluence of ley lines. It's why this location was chosen for the tower in the first place... a fact that has not escaped the Legion's notice. If the demons are tapping into these lines of power, they must need their energy for something particularly menacing. You must cut off their access to the ley lines if we're to have a chance of retaking the tower, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #42 47.0 75.3
Coordinates
- Turn-inDeadwind Pass 47.0, 75.3
/way #42 47.0 75.3 - Objective areaDeadwind Pass 48.2, 78.5
/way #42 48.2 78.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deadwind Pass map
- The Diamond King same spot
- City Under Siege about 20 yards
- The Fate of Deadwind about 60 yards
- A Grisly Task about 60 yards
- The Dark Riders about 100 yards
- The Deadwind Hunt about 100 yards
- To the Catacombs! about 100 yards
- Calling of the Council about 150 yards
- Following the Curse about 700 yards
- To Point the Way about 700 yards
Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Deadwind Pass:
- Dreadmaul Hold, Blasted Lands
- Darkshire, Duskwood
- The Harborage, Swamp of Sorrows
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Reward details
Items you receive
“Oh, the ingenuity it took to make this is incredible... I mean the terrible corruption of technology and magic.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Return to Karazhan
Part 7 of 14.
Previous: Finite Numbers · Next: Corruption Runs Deep
- 6Finite Numbers
- 7Holding the Lines
- 8Corruption Runs Deep
- 9Reclaiming the Ramparts
- 10Thought Collection
- 11Demon in Disguise
- 12The Power of Corruption
- 13Fragments of the Past
- 14Return to Karazhan: In the Eye of the Beholder
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Finite Numbers
It seems not all the protections I put in place have been defeated. The Legion isn't able to open portals inside or near the tower... at least, not yet. They appear to be bringing reinforcements in through the catacombs running beneath Deadwind Pass.
After this quest
Taken from the storyline's own step order.
- Corruption Runs Deep
Everything the Legion touches is marred by fingerprints of their corruption. If I can study the traces of magic they leave behind, perhaps I can discern their plans for Karazhan. This vial is specially reinforced to contain fel magic.
Quests that require this one
Other storylines on the Deadwind Pass map
- Ulthalesh, the Deadwind Harvester
- Apocalypse
- The Scythe of Elune
- Swamp of Sorrows
- On the Trail of the Black Prince
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.