Skip to content
Advertisement
Quest Log

Holding the Lines

Holding the Lines is a group quest for level 45 in Deadwind Pass. It is step 7 of 14 in the Return to Karazhan storyline. The quest's turn-in marker is in Deadwind Pass at 47.0, 75.3. It rewards 1 reward item, 6,150 experience and money.

Description

Karazhan sits upon a confluence of ley lines. It's why this location was chosen for the tower in the first place... a fact that has not escaped the Legion's notice.

If the demons are tapping into these lines of power, they must need their energy for something particularly menacing. You must cut off their access to the ley lines if we're to have a chance of retaking the tower, <name>.

Rewards

You will receive:

Money20 gold22 silver
Experience6,150 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Endurefury+38via Wowhead (opens the original comment in a new tab)

There are 2 Entrances the one for the soil and the 4 portals you need is 48.78 , and a little behind the other one which is for the water and mobs you can get the mobs from both this one is 47,78 it was confusing at first because it didnt say there where 2 entrances hope this helps clear it up for those running round in circles like i did in the first tunnel :)

Read all 5 on Wowhead ↗

Advertisement
Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s

Reward details

Items you receive

TypeConsumable
Item level1
BindingBinds when picked up
Sells to vendors for25 gold

“Oh, the ingenuity it took to make this is incredible... I mean the terrible corruption of technology and magic.”

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDeadwind PassTurn-in marker at 47.0, 75.3, 2 mapped points
Objective areaThe Master's Cellar
Objective areaThe Master's Cellar
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deadwind Pass Quest turn-in 2 mapped points
Deadwind Pass map showing where to go for Holding the LinesTurn-inObjective area

In-game waypoint: /way #42 47.0 75.3

The Master's Cellar Objective area
The Master's Cellar Objective area

Coordinates

  • Turn-inDeadwind Pass 47.0, 75.3/way #42 47.0 75.3
  • Objective areaDeadwind Pass 48.2, 78.5/way #42 48.2 78.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deadwind Pass map

Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Deadwind Pass:

  • Dreadmaul Hold, Blasted LandsHorde · about 800 yards east
  • Darkshire, DuskwoodAlliance · about 960 yards north-west
  • The Harborage, Swamp of SorrowsAlliance · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards east (on The Master's Cellar map)
  • Objective areaabout 60 yards south-east
  • Objective areaabout 100 yards south-west (on The Master's Cellar map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Return to Karazhan

Part 7 of 14.

Previous: Finite Numbers · Next: Corruption Runs Deep

  1. 6Finite Numbers
  2. 7Holding the Lines
  3. 8Corruption Runs Deep
  4. 9Reclaiming the Ramparts
  5. 10Thought Collection
  6. 11Demon in Disguise
  7. 12The Power of Corruption
  8. 13Fragments of the Past
  9. 14Return to Karazhan: In the Eye of the Beholder

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Finite NumbersDeadwind Pass · Level 45

    It seems not all the protections I put in place have been defeated. The Legion isn't able to open portals inside or near the tower... at least, not yet. They appear to be bringing reinforcements in through the catacombs running beneath Deadwind Pass.

After this quest

Taken from the storyline's own step order.

  • Corruption Runs DeepDeadwind Pass · Level 45

    Everything the Legion touches is marred by fingerprints of their corruption. If I can study the traces of magic they leave behind, perhaps I can discern their plans for Karazhan. This vial is specially reinforced to contain fel magic.

Quests that require this one

Other storylines on the Deadwind Pass map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deadwind Pass

See all 10 quests in Deadwind Pass
Downloads