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Quest

The Direct Solution

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
940955+2via Wowhead (opens the original comment in a new tab)

The hozen are absolutely hilarious. So much of what they do is funsies and does barely any damage. For example, the ones with the Firework Launcher will occasionally cast "Shoot ALL the fireworks!" which.... makes you sparkle for a bit. It's also a reference to the meme 'X ALL the Y', taken from here.

2
329137+1via Wowhead (opens the original comment in a new tab)

This is another quest where you have to take care not to pull too many Hozen. This is on the Beta, but the spawn rate is very high (due to how quickly other players are killing them off) and regardless of that, they will swarm you if you get too close to them. Stand back and pull, if possible. Ji Firepaw accompanies and fights alongside you, but he's not all that helpful. Be ready to use Quaking Palm and any other skills you have, to get away at the first sign of trouble.

Some classes will do fine (Hunters especially), Monks and other Ranged classes be OK if you're careful. Others (Warriors, Rogues) need to take great care.

Let the Pandaren corpses littering the ground serve as a warning!

3
Krastopic+1via Wowhead (opens the original comment in a new tab)

From the quest giver, proceed on the path the leads up the hill behind where the quest giver provides you with the quest. You will have a fighting companion with you - which is a big help on this quest.

At the top of the hill - there is a path to the left (Do No Evil) and a path to the right (Monkey Advisory Warning).

Make sure to pick up quests - "Do No Evil" and "Monkey Advisor Warning" and do these two quests at the same time.

This quest is simple if you are ranged DPS because you can pull the monkeys one at a time.

The first ones you pull are the two by the totem pole as you approach the village. You can pick up a quest there at the totem.

Next go to the right and pull the groups along the fence line - one monkey at a time - then go up and loot the fireworks. Try to do this quickly as the monkeys respawn fast. Watch out for the wondering monkey going back and forth on the main path.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29779

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29779))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 46 of 74
Rewards5g 35s, 2,750 XP

Description

Alright {name}, this is the second time we've had to deal with ravaging hozen. I think it's time we take care of this problem the Huojin way. No more patience. No more mediation. We go to the source. We're going into the hozen village to the north and we're punishing those smelly troublemakers. I've been looking forward to a chance to fight by your side again, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 11 mapped points
The Wandering Isle map showing where to go for The Direct SolutionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #378 31.0 36.7

Coordinates

  • Turn-inThe Wandering Isle 31.0, 36.7/way #378 31.0 36.7
  • Objective area (centre of the marked area)The Wandering Isle 25.1, 31.8/way #378 25.1 31.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 46 of 74.

Previous: Stronger Than Stone · Next: Do No Evil

  1. 41The Spirit and Body of Shen-zin Su
  2. 42Morning Breeze Village
  3. 43Tools of the Enemy
  4. 44Rewritten Wisdoms
  5. 45Stronger Than Stone
  6. 46The Direct Solution
  7. 47Do No Evil
  8. 48Monkey Advisory Warning
  9. 49Stronger Than Bone
  10. 50Balanced Perspective
  11. 51Dafeng, the Spirit of Air
  12. 52Battle for the Skies

Showing steps 41 to 52 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Stronger Than StoneThe Wandering Isle · Level 1-20

    Gather me stone blocks from the Ridge of Laughing Winds to the south. You have seen my strength twice, yet I still spy doubt within your eyes. It will not last.

After this quest

Taken from the storyline's own step order.

  • Do No EvilThe Wandering Isle · Level 1-20

    <name>, I need you to understand that the way of the Huojin is not the way of violence. When fighting is needed, we will not hesitate, but when fighting is not needed, neither do we instigate. However, the direct solution is often cutting the head off the snake, as they say.

Quests that require this one

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.