I hated this quest, dying my though it on my monk, but today helping my daughter on it I finally understood the trick to it.
You run counter clockwise as said in previous posts.
But also you will launch only every other or third launcher you get to...cause this is when the serpent is close enough.You stand at the launcher prepaired....and when you se the lightening of his AOE beginning to form and come towards you, (just as it forms like a lightning) you click the launcher
and, eventhough you cant see if the firework is launched, you run!
This is important.
Cause clicking it it feels like "nothing happened" and you might be tempted to wait that one millisecond to se it go off and then the AOE will hit you.Just trust that it will launch at one click and then run.... it will hit him roughly when the AOE hits where the launcher is.....
with you at a safe distance on the way to the next spot. (2-3 launchers away)I got hit only by one AOE doing it this way and also went over the green bubble for a quick heal...so mainly full health (at this lvl 9 hunter with pet dismissed) when he finally went down.
Good luck on this.
Quest
Battle for the Skies
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
THIS IS NOT AN EASY QUEST! After dying TWICE, what I did was just move as quickly as I could counter-clockwise from one fireworks to another until he came down (avoiding his infernal AOE all the time, mind you) and finally was able to kill this guy. If the next one still has is AOE around it, go to the next one because otherwise you will NOT survive. Hope this helps! Not sure if this matters, but I'm a lvl 9 hunter.
It would help if he didn't keep evading everything right now. will wait till after the next reset.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29786))
Requirements
Read from the Blizzard quest API.
What to do
Description
Dafeng, the spirit of air, is terrified by Zhao-Ren, the Onyx Serpent. We must help him face that fear, or face it for him ourselves. When I told Ji of the serpent, he said he had an idea and would begin preparations outside of the chamber. Despite his rash nature, I must admit, I envy his passion and conviction. Let us go outside and confront the Onyx Serpent.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #378 30.0 60.4
Coordinates
- Turn-inThe Wandering Isle 30.0, 60.4
/way #378 30.0 60.4 - Objective areaThe Wandering Isle 30.4, 60.2
/way #378 30.4 60.2 - Objective areaThe Wandering Isle 24.8, 69.8
/way #378 24.8 69.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
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Choose one of these rewards:
Other quests on the Wandering Isle map
Reward details
Pick one of these
Reputation: Shang Xi's Academy +250
For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.
Reputation group: Mists of Pandaria.
Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Wandering Isle
Part 52 of 74.
Previous: Dafeng, the Spirit of Air · Next: Worthy of Passing
- 47Do No Evil
- 48Monkey Advisory Warning
- 49Stronger Than Bone
- 50Balanced Perspective
- 51Dafeng, the Spirit of Air
- 52Battle for the Skies
- 53Worthy of Passing
- 54Small, But Significant
- 55Unwelcome Nature
- 56Passing Wisdom
- 57The Suffering of Shen-zin Su
- 58Bidden to Greatness
Showing steps 47 to 58 of 74.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dafeng, the Spirit of Air
If you listen long enough, the wind will carry the answer to you. Dafeng, the spirit of air, has been scared from the skies by Zhao-Ren, the Onyx Serpent. He hides within the Chamber of Whispers, at the south side of the plateau. Go to him. Ji and I will join you there.
After this quest
Taken from the storyline's own step order.
- Worthy of Passing
The four elemental spirits will help you speak with the land and uncover its plight, but first, I have one small task to ask of you. Join me, my pupil. Accompany this old pandaren to the western grove.
The storyline at a glance
The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.
Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).
Other storylines on the Elwynn Forest map
- Elwynn Forest
- Lost Honor
- Northshire
- The Scarlet Enclave
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.