If you have trouble finding the turn in, Navarrogg is at /31, 25
Quest
The Feltotem Menace
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Really dumb quest, kills you, losing any buffs you have, then if you happen to come back, kills you again if you time your rez incorrectly when someone else is there going through the RP, then when you go to turn the quest in, the NPC to turn it into is NOT in the question mark location. Again, the question arises: how does something like this make it past beta?
Tugar Bloodtotem can be found at 32 32 spot, you'll see him from far distance on the hill. After a monologue he will try to kill you, but Navarrogg will save you.
TomTom:
/way Highmountain 32 32 Tugar Bloodtotem spot
The Feltotem Menace - www.youtube.com/watch?v=zhSpjgIBVxY
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45587))
Requirements
Read from the Blizzard quest API.
Description
If I had known Tugar was alive and behind this I would've alerted you sooner! He is a hateful creature, and an easy recruit to the Legion's cause. If he is truly successful with his fel experiments we need to stop him now. He is taunting us from up there. Let's go!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 31.3 25.1
Coordinates
- Turn-inHighmountain 31.3, 25.1
/way #650 31.3 25.1 - Objective area (centre of the marked area)Highmountain 32.4, 32.7
/way #650 32.4 32.7 - Objective areaHighmountain 32.5, 32.9
/way #650 32.5 32.9 - Objective areaHighmountain 30.8, 28.4
/way #650 30.8 28.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Recruiting Rexxar about 620 yards
- Survive the Night about 620 yards
- Survival Skills about 620 yards
- Cave of the Blood Trial about 700 yards
- An Audience with Torok about 710 yards
- I Have a Bad Feeling About This about 790 yards
- Step into the Dark about 800 yards
- The Bloodtotem Tribe about 800 yards
- Witch of the Wood about 800 yards
- Hags of a Feather about 800 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Felbane Camp, Highmountain
- The Witchwood, Highmountain
- Shipwreck Cove, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Storyline
The Fel Worm Menace
Part 8 of 11.
Previous: Village of the Corruptors · Next: Destroying the Nest
- 1Destruction: Rumblings Near Feltotem
- 2Discipline: Rumblings Near Feltotem
- 3Windwalker: Rumblings Near Feltotem
- 4Beast Mastery: Rumblings Near Feltotem
- 5The Burning Birds
- 6The Tainted Marsh
- 7Village of the Corruptors
- 8The Feltotem Menace
- 9Destroying the Nest
- 10A Triumphant Report
- 11A Gift From the Six
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Village of the Corruptors
The Feltotem continue to create these totems for further "experiments". Let us deal with these infusers in the traditional manner. Their deaths will right a great wrong and provide clues as to their ultimate goal.
After this quest
Taken from the storyline's own step order.
- Destroying the Nest
We have to put an end to Tugar's plot. These abominations must be destroyed, as well as their source! I think I know where. A group of neutral drogbar had a settlement nearby, but were pushed out by concerted demon and fel tauren attacks. That must be the place.
The storyline at a glance
The Fel Worm Menace has 11 steps, from Destruction: Rumblings Near Feltotem to A Gift From the Six.
Maps its steps are placed on (steps per map): Highmountain (9), Dalaran (2).
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.