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Quest

Village of the Corruptors

A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
LocationHighmountain
CategoryArtifact
Quest ID45575

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45575))

Requirements

Read from the Blizzard quest API.

Description

The Feltotem continue to create these totems for further "experiments". Let us deal with these infusers in the traditional manner. Their deaths will right a great wrong and provide clues as to their ultimate goal.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Highmountain Objective area 13 mapped points
Highmountain map showing where to go for Village of the CorruptorsObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #650 32.0 30.3

Coordinates

  • Objective area (centre of the marked area)Highmountain 29.6, 29.3/way #650 29.6 29.3
  • Objective areaHighmountain 31.3, 25.1/way #650 31.3 25.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Highmountain map

Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Highmountain:

  • Felbane Camp, HighmountainAlliance and Horde · about 470 yards south
  • The Witchwood, HighmountainAlliance and Horde · about 770 yards south-east
  • Trueshot Lodge, HighmountainAlliance and Horde · about 980 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Fel Worm Menace

Part 7 of 11.

Previous: The Tainted Marsh · Next: The Feltotem Menace

  1. 1Destruction: Rumblings Near Feltotem
  2. 2Discipline: Rumblings Near Feltotem
  3. 3Windwalker: Rumblings Near Feltotem
  4. 4Beast Mastery: Rumblings Near Feltotem
  5. 5The Burning Birds
  6. 6The Tainted Marsh
  7. 7Village of the Corruptors
  8. 8The Feltotem Menace
  9. 9Destroying the Nest
  10. 10A Triumphant Report
  11. 11A Gift From the Six

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Tainted MarshLevel 45

    I wasn't able to scout inside the village yet, however, there are more dangerous experiments going on to the south. They were befouling the unquiet spirits in the marshlands with more fel magic! I will rework this fel totem to draw out the fel energies they infused in those spirits.

After this quest

Taken from the storyline's own step order.

  • The Feltotem MenaceLevel 45

    If I had known Tugar was alive and behind this I would've alerted you sooner! He is a hateful creature, and an easy recruit to the Legion's cause. If he is truly successful with his fel experiments we need to stop him now. He is taunting us from up there. Let's go!

The storyline at a glance

The Fel Worm Menace has 11 steps, from Destruction: Rumblings Near Feltotem to A Gift From the Six.

Maps its steps are placed on (steps per map): Highmountain (9), Dalaran (2).

Other storylines on the Highmountain map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.