You use this item on the corpse of the Seabound ghosts, not while they're alive.
Quest
The Tainted Marsh
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you use the item on the corpse of a dead ghost and while channeling select a live one, you kill the live one and cleanse it soul. Then you can cleanse the dead one you were initially targeting and get two cleanses for one kill!
Probably a bug.
This... good info, was getting quite aggravating trying to figure this out. Some of the quests this expansion aren't worded well. Still an awesome expansion though.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45726))
Description
I wasn't able to scout inside the village yet, however, there are more dangerous experiments going on to the south. They were befouling the unquiet spirits in the marshlands with more fel magic! I will rework this fel totem to draw out the fel energies they infused in those spirits. Please, cure what spirits you can, perhaps it will even give them some peace. If you want, I can even send you there!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 31.3 25.1
Coordinates
- Turn-inHighmountain 31.3, 25.1
/way #650 31.3 25.1 - Objective areaHighmountain 31.3, 25.0
/way #650 31.3 25.0 - Objective area (centre of the marked area)Highmountain 27.5, 34.3
/way #650 27.5 34.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Recruiting Rexxar about 620 yards
- Survive the Night about 620 yards
- Survival Skills about 620 yards
- Cave of the Blood Trial about 700 yards
- An Audience with Torok about 710 yards
- I Have a Bad Feeling About This about 790 yards
- Step into the Dark about 800 yards
- The Bloodtotem Tribe about 800 yards
- Witch of the Wood about 800 yards
- Hags of a Feather about 800 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Felbane Camp, Highmountain
- The Witchwood, Highmountain
- Shipwreck Cove, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
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Storyline
The Fel Worm Menace
Part 6 of 11.
Previous: The Burning Birds · Next: Village of the Corruptors
- 1Destruction: Rumblings Near Feltotem
- 2Discipline: Rumblings Near Feltotem
- 3Windwalker: Rumblings Near Feltotem
- 4Beast Mastery: Rumblings Near Feltotem
- 5The Burning Birds
- 6The Tainted Marsh
- 7Village of the Corruptors
- 8The Feltotem Menace
- 9Destroying the Nest
- 10A Triumphant Report
- 11A Gift From the Six
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Burning Birds
The Feltotem are experimenting on these falcosaurs! They didn't get the results that they wanted and have carelessly left their experiments lying around to further poison the animals. We should collect their leftover totems to prevent further corruption and to find out what they were doing.
After this quest
Taken from the storyline's own step order.
- Village of the Corruptors
The Feltotem continue to create these totems for further "experiments". Let us deal with these infusers in the traditional manner. Their deaths will right a great wrong and provide clues as to their ultimate goal.
The storyline at a glance
The Fel Worm Menace has 11 steps, from Destruction: Rumblings Near Feltotem to A Gift From the Six.
Maps its steps are placed on (steps per map): Highmountain (9), Dalaran (2).
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.