If you leave the Thorim's Peak for whatever reason, you can get back there by flying to Hafr's Fjall and hiking up the path to the west.
Quest
The Peak of Bones
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ride Grimwing (Acherus flight master) and ask him to send you to the Thorim's Peak in Stormheim.
Speak with Minerva next to a stone brazier as you dropped.The Peak of Bones - https://www.youtube.com/watch?v=_qN7eZrvbfc
This is a part of [class=6] quest chain for new class hall champion - [champion=1003]
_[champion=1003] quest chain.
If you accidentally leave the Thorim's Point, how do you get back up? I walked around the entire peak, and even tried going back to Archeus. Even the quest giver offers nothing.
At a glance
The Peak of Bones is a quest for level 45. It is step 5 of 11 in The Four Horsemen IV storyline. The quest's turn-in marker is in Stormheim at 51.3, 84.3. It rewards 775 experience and money.
The Four Horsemen IV: step 5 of 11
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44775))
Requirements
Read from the Blizzard quest API.
Description
While you were gone, we strategized what to do with the harness. We can utilize its power to bind the spirits of deceased drakes to you, raising them under your will as loyal soldiers. I sent Minerva to Thorim's Peak in Stormheim, where she has found a brood of deceased Thorignir. They will be prime targets. Speak to Grimwing for a flight to the mountain, then Minerva will fill you in.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #634 51.3 84.3
Objective areaIn-game waypoint: /way #646 97.5 55.9
Coordinates
- Turn-inStormheim 51.3, 84.3
/way #634 51.3 84.3 - Objective areaBroken Shore 97.5, 55.9
/way #646 97.5 55.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- The Thorignir about 20 yards
- Above the Winter Moonlight about 460 yards
- Wings of Liberty about 500 yards
- Heart of a Dragon about 500 yards
- A New Life for Undeath about 500 yards
- Clear the Deck! about 500 yards
- Dreadwake's Dilemma about 500 yards
- A Gift for Greymane about 500 yards
- Impalement Insurance about 550 yards
- Another Way about 550 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Hafr Fjall, Stormheim
- Dreadwake's Landing, Stormheim
- Thorim's Peak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Storyline
The Four Horsemen IV
Part 5 of 11.
Previous: Return to Acherus · Next: From Bones They Rise
- 1Making Preparations
- 2Harnessing Power
- 3Severing the Sveldrek
- 4Return to Acherus
- 5The Peak of Bones
- 6From Bones They Rise
- 7Thorim's Flame
- 8The Bonemother
- 9On Daumyr's Wings
- 10We Ride!
- 11Champion: Minerva Ravensorrow
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Return to Acherus
You've grown a lot since we last met, <name>. Now that we have the harness, let's see if Mograine has a plan to use it.
After this quest
Taken from the storyline's own step order.
- From Bones They Rise
Alright, the job is to get the broodmother under our control. But hear me out. A few more drakes would be a boon, right? While we're here, why don't we use our awesome power over undeath to raise some of her brood as well?
The storyline at a glance
The Four Horsemen IV has 11 steps, from Making Preparations to Champion: Minerva Ravensorrow.
Maps its steps are placed on (steps per map): Acherus: The Ebon Hold (3), Stormheim (3), Pit of Saron (2), Broken Shore (2).
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.