If you didn't listen to the plan the coordinates don't update.
Coordinates for "Meet the crew": /way 51.0 36.2
Quest
The Play
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Handsome Crog sure is handsome! And boy, can he dance!
Get to the door and wait for the crew to show up. They will open the door. Talk to Cog and slowly go up the building
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84216))
What to do
Description
I'm gonna go over the details of the plan. However, here is the too-long-didn't-listen version: We meet in front of the Airship Station in Bilgewater's district. Handsome Crog helps get us past the guards to the airship supply balloon there. We steal that balloon and use it to board the airship over the arena where the safe with all that loot is. Ready?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 51.2 37.3
Coordinates
- Turn-inUndermine 51.2, 37.3
/way #2346 51.2 37.3 - Objective areaUndermine 43.1, 83.1
/way #2346 43.1 83.1 - Objective areaUndermine 50.9, 36.4
/way #2346 50.9 36.4 - Objective area (centre of the marked area)Undermine 51.2, 36.0
/way #2346 51.2 36.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Rally the People about 20 yards
- Disperse! about 20 yards
- Get Out There about 70 yards
- Plunder Party Rockin' Rumble about 100 yards
- Blackwater Beach Blast about 120 yards
- Breakneck Racing - Sandy Scuttle about 120 yards
- The Grimla Express about 140 yards
- Attitude Adjustment about 140 yards
- Morale Reflects Leadership about 140 yards
- Responsibility about 150 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Incontinental Hotel
- The Gallagio
- Demolition Dome
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Undermine map
Storyline
The Highst
Part 3 of 5.
Previous: The Crew · Next: The Highst
- 1The Job
- 2The Crew
- 3The Play
- 4The Highst
- 5The Getaway
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Crew
You are hired! Okay, this heist I got planned is gonna make us a lot of money, but requires a crew and a bunch of planning. I'll take care of the planning, you get the crew. We need Goldmine. Outside of Venture Co., he's one of the fastest drivers out there.
After this quest
Taken from the storyline's own step order.
- The Highst
Okay, we got this. Me, you, and loudmouth here are going to hop this service balloon and get up to that airship over the arena. That is where they are keeping the loot. Once we get aboard, fighting space will be tight.
The storyline at a glance
The Highst has 5 steps, from The Job to The Getaway.
Maps its steps are placed on (steps per map): Undermine (5).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.