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Quest

The Highst

A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
turnerofkeyboard+12via Wowhead (opens the original comment in a new tab)

if you stand facing the safe in the corner downstairs, and your camera angle is looking outside of the air ship then the safe is always displayed.

As soon as your camera angle is not looking outside the air ship the safe disappears.

Have submitted a screenshot to help out.

Same goes for interacting with the bombs straight after as well.

Read all 14 on Wowhead ↗

Quest facts

LevelLevel 80
Quest ID84217

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84217))

What to do

StorylineThe Highst, step 4 of 5
Rewards30g 98s, 11,750 XP

Description

Okay, we got this. Me, you, and loudmouth here are going to hop this service balloon and get up to that airship over the arena. That is where they are keeping the loot. Once we get aboard, fighting space will be tight. I got us some uniforms so we'll look like people who work there but try not to start anything. Ready?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Undermine Quest turn-in 8 mapped points
Undermine map showing where to go for The HighstTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2346 61.7 32.3

Coordinates

  • Turn-inUndermine 61.7, 32.3/way #2346 61.7 32.3
  • Objective areaUndermine 51.1, 37.5/way #2346 51.1 37.5
  • Objective areaUndermine 54.1, 33.1/way #2346 54.1 33.1
  • Objective areaUndermine 59.3, 30.5/way #2346 59.3 30.5
  • Objective areaUndermine 66.6, 23.9/way #2346 66.6 23.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Undermine map

Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Undermine:

  • The GallagioAlliance and Horde · about 220 yards south
  • Demolition DomeAlliance and Horde · about 330 yards north
  • The Incontinental HotelAlliance and Horde · about 430 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards west
  • Objective areaabout 160 yards west
  • Objective areaabout 50 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

The Highst

Part 4 of 5.

Previous: The Play · Next: The Getaway

  1. 1The Job
  2. 2The Crew
  3. 3The Play
  4. 4The Highst
  5. 5The Getaway

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The PlayUndermine · Level 80

    I'm gonna go over the details of the plan. However, here is the too-long-didn't-listen version: We meet in front of the Airship Station in Bilgewater's district. Handsome Crog helps get us past the guards to the airship supply balloon there.

After this quest

Taken from the storyline's own step order.

  • The GetawayUndermine · Level 80

    Okay... um... I "may" have lied about the loot. You can be mad at me all you want but we need to get away now. Get in the car! We have to gun it!

The storyline at a glance

The Highst has 5 steps, from The Job to The Getaway.

Maps its steps are placed on (steps per map): Undermine (5).

Steps of this storyline count toward:

Other storylines on the Undermine map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.