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Quest

Testing the Trap

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
LocationDeepholm, Twilight Depths
Quest ID26771

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26771))

What to do

WhereDeepholm, Twilight Depths
StorylineDeepholm, War & Gunships, step 54 of 57

Description

You must set the trap for the matriarch now. Go to the western end of the Alabaster Shelf and place the trapped basilisk meat in the center of the feeding grounds.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 2 mapped points
Deepholm map showing where to go for Testing the TrapTurn-inObjective area

In-game waypoint: /way #207 64.5 82.1

Twilight Depths Objective area no plotted point

Coordinates

  • Turn-inDeepholm 64.5, 82.1/way #207 64.5 82.1
  • Objective areaDeepholm 51.3, 84.8/way #207 51.3 84.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 680 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money13 gold74 silver
Experience4,800 XP
ReputationThe Earthen Ring +250

Reward details

Pick one of these

TypeMail Legs
Item level35
BindingBinds when picked up
Armor15
Stats+8 Agility or Intellect, +12 Stamina, +8 Versatility, +8 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for48 gold35 silver
TypeCloth Back
Item level35
BindingBinds when picked up
Armor3
Stats+4 Agility, +7 Stamina, +4 Critical Strike, +5 Haste
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster
Sells to vendors for36 gold33 silver
TypeArmor Neck
Item level35
BindingBinds when picked up
Stats+4 Strength, +7 Stamina, +4 Dodge, +4 Critical Strike
Suited toProtection, Fury, Arms, Retribution, Unholy, Frost, Blood
Sells to vendors for58 silver26 copper

Reputation: The Earthen Ring +250

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 54 of 57.

Previous: Big Game, Big Bait · Next: Abyssion's Minions

  1. 46Bleed the Bloodshaper
  2. 47Question the Slaves
  3. 48The Forgemaster's Log
  4. 49Silvermarsh Rendezvous
  5. 50Quicksilver Submersion
  6. 51The Twilight Overlook
  7. 52To Catch a Dragon
  8. 53Big Game, Big Bait
  9. 54Testing the Trap
  10. 55Abyssion's Minions
  11. 56Block the Gates
  12. 57The World Pillar Fragment

Showing steps 46 to 57 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Big Game, Big BaitDeepholm · Level 30-35

    We're only going to get one shot at capturing Abyssion, <name>. Let's make it count. We'll test out the trap on the biggest of the stone dragons in the Alabaster Shelf. To lure the stone matriarch, we're going to need to gather sufficient bait. Take this knife and carve 5 sides of basilisk meat.

After this quest

Taken from the storyline's own step order.

  • Abyssion's MinionsDeepholm · Level 30-35

    If it's the dragon that's got the fragment, we're going to need to draw his attention back to his den. Go to Abyssion's Lair just east of here and defeat his underlings. That should get him to show up with the World Pillar fragment sooner or later.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.