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Quest Log

Block the Gates

Block the Gates is a quest for level 30-35 in Deepholm. It is step 56 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 64.6, 82.2. It rewards 1 reputation reward, 4,800 experience and money.

Description

If we're to have a shot against Abyssion, we must make sure he receives no aid from reinforcements.

You will find two gateways in his lair to the east. Use this stormstone to disrupt their operation.

If everything goes as planned, we'll be able to tackle Abyssion without him being able to receive much assistance.

Rewards

Money13 gold74 silver
Experience4,800 XP
ReputationThe Earthen Ring +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Peashooter+8via Wowhead (opens the original comment in a new tab)

Worth mentioning the Stormstone is a green stone in your bags, barely noticeable so look hard.

As for the portals, the one at 68.75 looked like a glowing "orb" like most portals, the other one at 71.74 didn't, but it did sparkles/lightning instead.

Read all 17 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP4,800
MoneyGold13g 74s
ReputationThe Earthen Ring+250

Reward details

Reputation: The Earthen Ring +250

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDeepholmTurn-in marker at 64.6, 82.2, 3 mapped points
Objective areaTwilight Depths
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 3 mapped points
Deepholm map showing where to go for Block the GatesTurn-inObjective areaObjective area

In-game waypoint: /way #207 64.6 82.2

Twilight Depths Objective area

Coordinates

  • Turn-inDeepholm 64.6, 82.2/way #207 64.6 82.2
  • Objective areaDeepholm 68.6, 75.0/way #207 68.6 75.0
  • Objective areaDeepholm 71.3, 75.0/way #207 71.3 75.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 320 yards north-east
  • Objective areaabout 420 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deepholm, War & Gunships

Part 56 of 57.

Previous: Abyssion's Minions · Next: The World Pillar Fragment

  1. 46Bleed the Bloodshaper
  2. 47Question the Slaves
  3. 48The Forgemaster's Log
  4. 49Silvermarsh Rendezvous
  5. 50Quicksilver Submersion
  6. 51The Twilight Overlook
  7. 52To Catch a Dragon
  8. 53Big Game, Big Bait
  9. 54Testing the Trap
  10. 55Abyssion's Minions
  11. 56Block the Gates
  12. 57The World Pillar Fragment

Showing steps 46 to 57 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Abyssion's MinionsDeepholm · Level 30-35

    If it's the dragon that's got the fragment, we're going to need to draw his attention back to his den. Go to Abyssion's Lair just east of here and defeat his underlings. That should get him to show up with the World Pillar fragment sooner or later.

After this quest

Taken from the storyline's own step order.

  • The World Pillar FragmentDeepholm · Level 30-35

    It is time, <name>. We have spotted Abyssion making his way to the lair. The Twilight's Hammer might've thought the fragment would be safe if a dragon guarded it, but I've met enough dragons to know their one weakness. Pride. Abyssion's not going to run from a fight with us puny mortals.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
Downloads