The key is in a box in the tent at coords 63/60
Quest
Question the Slaves
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
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without co ordinates.. the key is at the camp while doing "blood of the earthwarder" quest where the "living blood" mobs are, NOT at the place where "twilight bloodsmith" mobs are!
its on the steep hill, inside there will be a box with the key.. hope this helps.
No Coords....OK sorry but none of the above helped me (except Eskimo a bit) - maybe this key spawns in different places?
Anyway I found the key as follows:
1. Go to center of lava pit between the 2 center bridges.
2. Face east (per mini map)
3. Look for a short metal ramp that does NOT go all the way up to the next level (where the slaves are)
4. The tent is on a small ledge up the ramp & they key is inside to the leftfyi there is another tent on the higher elevation level (northeast of lava / key tent) that is NOT the right one.
Hope this helps...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26261))
What to do
Description
According to the orders you found, there is a key inside the tent in the southeastern end of Deathwing's Fall. Obtain it and free the slaves in the quarry to the south.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 66.7 63.8
Coordinates
- Objective area (centre of the marked area)Deepholm 64.6, 64.9
/way #207 64.6 64.9 - Objective areaDeepholm 62.8, 59.5
/way #207 62.8 59.5 - Objective areaDeepholm 49.6, 52.9
/way #207 49.6 52.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Destroying the Cult about 190 yards
- Unleashing the Elements about 190 yards
- Held Captive! about 190 yards
- The Master's Plan about 200 yards
- The Return of Twilight about 200 yards
- Doomshrooms about 540 yards
- Gone Soft about 540 yards
- Shaken and Stirred about 540 yards
- Corruption Destruction about 540 yards
- Rocky Upheaval about 540 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
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3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
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Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 47 of 57.
Previous: Bleed the Bloodshaper · Next: The Forgemaster's Log
- 42Some Spraining to Do
- 43Return to the Temple of Earth
- 44Deathwing's Fall
- 45Blood of the Earthwarder
- 46Bleed the Bloodshaper
- 47Question the Slaves
- 48The Forgemaster's Log
- 49Silvermarsh Rendezvous
- 50Quicksilver Submersion
- 51The Twilight Overlook
- 52To Catch a Dragon
- 53Big Game, Big Bait
Showing steps 42 to 53 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bleed the Bloodshaper
The Twilight's Hammer are wielding foul magic here, <name>. They animate and energize the remains of Deathwing's blood, so that instead of drying out and disappearing it thrives and becomes more abundant.
After this quest
Taken from the storyline's own step order.
- The Forgemaster's Log
Go to the tower the slave spoke of. You should find it on the northeastern end of the camp. If we can act fast enough we might be able to eavesdrop on the forgemaster's meeting.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.