For anybody that accidentally drops, or doesn't pick up this quest after it prompts you when you free the last slave, in the middle of the Temple of Earth can give it to you. This might be slightly redundant, but it can be a little bit confusing if you're only looking at this page.
Quest
The Forgemaster's Log
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Forgemaster’s Log is at the top of a tower at (63.8, 55.4)
I actually came here looking for this. I have a habit of Cntrl+Clicking quest rewards for transmog since I'm pretty geared, and hit ESC as I hit "Complete Quest", resulting in declining the quest. Very helpful, thanks. :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26260))
What to do
Description
Go to the tower the slave spoke of. You should find it on the northeastern end of the camp. If we can act fast enough we might be able to eavesdrop on the forgemaster's meeting.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #207 63.7 55.4
Coordinates
- Turn-inDeepholm 63.7, 55.4
/way #207 63.7 55.4 - Objective areaDeepholm 49.6, 52.9
/way #207 49.6 52.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Doomshrooms about 440 yards
- Gone Soft about 440 yards
- Shaken and Stirred about 440 yards
- Corruption Destruction about 440 yards
- Rocky Upheaval about 440 yards
- Unnatural Causes about 440 yards
- Familiar Intruders about 490 yards
- A Head Full of Wind about 490 yards
- Destroying the Cult about 510 yards
- Unleashing the Elements about 510 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 48 of 57.
Previous: Question the Slaves · Next: Silvermarsh Rendezvous
- 43Return to the Temple of Earth
- 44Deathwing's Fall
- 45Blood of the Earthwarder
- 46Bleed the Bloodshaper
- 47Question the Slaves
- 48The Forgemaster's Log
- 49Silvermarsh Rendezvous
- 50Quicksilver Submersion
- 51The Twilight Overlook
- 52To Catch a Dragon
- 53Big Game, Big Bait
- 54Testing the Trap
Showing steps 43 to 54 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Question the Slaves
According to the orders you found, there is a key inside the tent in the southeastern end of Deathwing's Fall. Obtain it and free the slaves in the quarry to the south.
After this quest
Taken from the storyline's own step order.
- Silvermarsh Rendezvous
Excellent work, <name>. We know exactly where the meeting location is. The Upper Silvermarsh is a mercury swamp to the east of here. It's normally only inhabited by elementals and occasional stone troggs, but our scouts have seen some Twilight activity in the region.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.