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Quest

The Forgemaster's Log

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Eatmypie+59via Wowhead (opens the original comment in a new tab)

For anybody that accidentally drops, or doesn't pick up this quest after it prompts you when you free the last slave, in the middle of the Temple of Earth can give it to you. This might be slightly redundant, but it can be a little bit confusing if you're only looking at this page.

3
1015149+4via Wowhead (opens the original comment in a new tab)

I actually came here looking for this. I have a habit of Cntrl+Clicking quest rewards for transmog since I'm pretty geared, and hit ESC as I hit "Complete Quest", resulting in declining the quest. Very helpful, thanks. :)

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26260

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26260))

What to do

StorylineDeepholm, War & Gunships, step 48 of 57
Rewards13g 74s, 4,800 XP

Description

Go to the tower the slave spoke of. You should find it on the northeastern end of the camp. If we can act fast enough we might be able to eavesdrop on the forgemaster's meeting.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 2 mapped points
Deepholm map showing where to go for The Forgemaster's LogTurn-inObjective area

In-game waypoint: /way #207 63.7 55.4

Coordinates

  • Turn-inDeepholm 63.7, 55.4/way #207 63.7 55.4
  • Objective areaDeepholm 49.6, 52.9/way #207 49.6 52.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 720 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationThe Earthen Ring +250

Reward details

Reputation: The Earthen Ring +250

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 48 of 57.

Previous: Question the Slaves · Next: Silvermarsh Rendezvous

  1. 43Return to the Temple of Earth
  2. 44Deathwing's Fall
  3. 45Blood of the Earthwarder
  4. 46Bleed the Bloodshaper
  5. 47Question the Slaves
  6. 48The Forgemaster's Log
  7. 49Silvermarsh Rendezvous
  8. 50Quicksilver Submersion
  9. 51The Twilight Overlook
  10. 52To Catch a Dragon
  11. 53Big Game, Big Bait
  12. 54Testing the Trap

Showing steps 43 to 54 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Question the SlavesDeepholm · Level 30-35

    According to the orders you found, there is a key inside the tent in the southeastern end of Deathwing's Fall. Obtain it and free the slaves in the quarry to the south.

After this quest

Taken from the storyline's own step order.

  • Silvermarsh RendezvousDeepholm · Level 30-35

    Excellent work, <name>. We know exactly where the meeting location is. The Upper Silvermarsh is a mercury swamp to the east of here. It's normally only inhabited by elementals and occasional stone troggs, but our scouts have seen some Twilight activity in the region.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.