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Quest Log

Big Game, Big Bait

Big Game, Big Bait is a quest for level 30-35 in Deepholm. It is step 53 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 64.5, 82.1. It rewards 1 reputation reward, 4,800 experience and money.

Description

We're only going to get one shot at capturing Abyssion, <name>. Let's make it count.

We'll test out the trap on the biggest of the stone dragons in the Alabaster Shelf.

To lure the stone matriarch, we're going to need to gather sufficient bait.

Take this knife and carve 5 sides of basilisk meat. That ought to be enough even for her appetite.

Rewards

Money13 gold74 silver
Experience4,800 XP
ReputationThe Earthen Ring +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Toxoid+13via Wowhead (opens the original comment in a new tab)

For the skinners, I don't know if it's a bug or something but after you've mutilated the basilisks, you can still skin them, you won't get leather from it, but still get the skill-ups.

BUT: If you skin them, the corpse doesn't disappear and if you wait some time (like 1 minute or something like that), you can skin them again, you can easily level your skinning this way, but you won't get any leather from it :(

I guess this will be fixed soon.

3
Whiterock+13via Wowhead (opens the original comment in a new tab)

Upper World Pillar Fragment Quest Tree From Whiterock

The War Has Many Fronts{H}* The Battle Is Won. The War Goes On{H}*
|                             |
| S)Hero's Call: Deepholm!(A) | S)Warchief's Command: Deepholm!(H)
├──┼────────────┬─────────────┴──┘
|one out of four|
└┬──────────────┘
S)The Maelstrom
S)Deepholm, Realm of Earth
 |
a)Gunship Down a)Captain's Log a)The Earth Claims All a)Elemental Energy
 ├──────────────┴───────────────┘
 |
b)Diplomacy First──>b)The Admiral's Cabin──>b)Without a Captain or Crew
 |
b)All Our Friends Are Dead──>b)Take No Prisoners
 |
b)On Second Thought, Take One Prisoner
b)Some Spraining to Do
b)Return to the Temple of Earth──>c)Blood of the Earthwarder
c)Deathwing's Fall
c)Bleed the Bloodshaper    c)Twilight Research
c)Question the Slaves      c)Maziel's Revelation
c)The Forgemaster's Log    c)Maziel's Ascendancy
c)Silvermarsh Rendezvous
c)Quicksilver Submersion
c)The Twilight Overlook──>#)Into the Stonecore(Stonecore)
 |                   |
d)To Catch a Dragon d)Big Game, Big Bait
 |               ┌───┘
d)Testing the Trap                       #)Twilight Documents(Stonecore)
 |                \                      #)Followers and Leaders(Stonecore)
d)Block the Gates d)Abyssion's Minions
 |                /
d)The World Pillar Fragment   The Middle Fragment*
 |                            /
The Very Earth Beneath Our Feet*

Legend:
S menas Skippable
# means Other Zones
(A)/(H) means Alliance/Horde only.
{H} means Quest Have Horde Variant, click {H} for it.
* means another Quest Tree.

Read all 31 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP4,800
MoneyGold13g 74s
ReputationThe Earthen Ring+250

Reward details

Reputation: The Earthen Ring +250

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDeepholmTurn-in marker at 64.5, 82.1, 9 mapped points
Objective areaTwilight Depths
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 9 mapped points
Deepholm map showing where to go for Big Game, Big BaitTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 64.5 82.1

Twilight Depths Objective area

Coordinates

  • Turn-inDeepholm 64.5, 82.1/way #207 64.5 82.1
  • Objective area (centre of the marked area)Deepholm 56.2, 84.6/way #207 56.2 84.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 430 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deepholm, War & Gunships

Part 53 of 57.

Previous: To Catch a Dragon · Next: Testing the Trap

  1. 46Bleed the Bloodshaper
  2. 47Question the Slaves
  3. 48The Forgemaster's Log
  4. 49Silvermarsh Rendezvous
  5. 50Quicksilver Submersion
  6. 51The Twilight Overlook
  7. 52To Catch a Dragon
  8. 53Big Game, Big Bait
  9. 54Testing the Trap
  10. 55Abyssion's Minions
  11. 56Block the Gates
  12. 57The World Pillar Fragment

Showing steps 46 to 57 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To Catch a DragonDeepholm · Level 30-35

    Having a dragon guard the fragment was a smart move on the enemy's part. They can keep moving its location any time we get close to it. Catching Abyssion will be extremely difficult, but I have a plan that might help.

After this quest

Taken from the storyline's own step order.

  • Testing the TrapDeepholm · Level 30-35

    You must set the trap for the matriarch now. Go to the western end of the Alabaster Shelf and place the trapped basilisk meat in the center of the feeding grounds.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
Downloads