For anyone wondering the exact location of the Mucksnout Den, the coordinates for the entrance is 38, 42. Take the Witchwood, Highmountain flight path. Hope this helps!
Quest
The Soulkeeper's Fate
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/way 31, 62
To find Soulkeeper Uriah: Go towards the left-side from the quest NPC, jump off the bridge and continue walking. You will find Uriah inside a small cave-like feature.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39773))
What to do
Description
Soulkeeper Uriah was injured in the kobold attack, but insisted on venturing further into the cave to recover the stolen soul shards. He told me to wait here with our remaining supplies until he returned, but I fear the worst. Please find Uriah. He is the only one who knows how to trap the demons.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #650 41.1 45.5
Coordinates
- Objective areaHighmountain 41.1, 45.5
/way #650 41.1 45.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Flight points closest to the quest’s turn-in marker on Mucksnout Den:
- The Witchwood, Highmountain
- Nesingwary's Retreat, Highmountain
- Trueshot Lodge
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Mucksnout Den map
Storyline
Mucksnout Den
Part 2 of 3.
Previous: Shiny, But Deadly · Next: Demon Detainment
- 1Shiny, But Deadly
- 2The Soulkeeper's Fate
- 3Demon Detainment
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shiny, But Deadly
Soulkeeper Uriah and I were transporting demon prisoners to Allari in Azsuna when our caravan was attacked by kobolds. Those mindless vermin made off with the soul chambers that house our demonic captives. The crystals may be shiny, but they're also deadly.
After this quest
Taken from the storyline's own step order.
- Demon Detainment
The demons that escaped must be detained. Killing them is not an option. Uriah was entrusted to deliver the prisoners to Allari for interrogation, and I will not let him fail. I've seen Uriah trap many demons. It seems... complicated, but I think I can pull it off.
The storyline at a glance
Mucksnout Den has 3 steps, from Shiny, But Deadly to Demon Detainment.
Maps its steps are placed on (steps per map): Highmountain (2), Mucksnout Den (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.