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Quest

The Soulkeeper's Fate

A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
LocationMucksnout Den, Highmountain
Quest ID39773

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39773))

What to do

WhereMucksnout Den, Highmountain
StorylineMucksnout Den, step 2 of 3
Rewards20g 22s, 6,150 XP

Description

Soulkeeper Uriah was injured in the kobold attack, but insisted on venturing further into the cave to recover the stolen soul shards. He told me to wait here with our remaining supplies until he returned, but I fear the worst. Please find Uriah. He is the only one who knows how to trap the demons.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Mucksnout Den Quest turn-in no plotted point
Highmountain Objective area 1 mapped point
Highmountain map showing where to go for The Soulkeeper's FateObjective area

In-game waypoint: /way #650 41.1 45.5

Coordinates

  • Objective areaHighmountain 41.1, 45.5/way #650 41.1 45.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Flight points closest to the quest’s turn-in marker on Mucksnout Den:

  • The Witchwood, HighmountainAlliance and Horde · about 210 yards north
  • Nesingwary's Retreat, HighmountainAlliance and Horde · about 440 yards south
  • Trueshot LodgeAlliance and Horde · about 480 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south-east
  • Objective areaabout 170 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Mucksnout Den

Part 2 of 3.

Previous: Shiny, But Deadly · Next: Demon Detainment

  1. 1Shiny, But Deadly
  2. 2The Soulkeeper's Fate
  3. 3Demon Detainment

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Shiny, But DeadlyHighmountain · Level 10-45

    Soulkeeper Uriah and I were transporting demon prisoners to Allari in Azsuna when our caravan was attacked by kobolds. Those mindless vermin made off with the soul chambers that house our demonic captives. The crystals may be shiny, but they're also deadly.

After this quest

Taken from the storyline's own step order.

  • Demon DetainmentHighmountain · Level 10-45

    The demons that escaped must be detained. Killing them is not an option. Uriah was entrusted to deliver the prisoners to Allari for interrogation, and I will not let him fail. I've seen Uriah trap many demons. It seems... complicated, but I think I can pull it off.

The storyline at a glance

Mucksnout Den has 3 steps, from Shiny, But Deadly to Demon Detainment.

Maps its steps are placed on (steps per map): Highmountain (2), Mucksnout Den (1).

Steps of this storyline count toward:

Other storylines on the Highmountain map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.