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Quest

The Old Orders

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Cleptor+13via Wowhead (opens the original comment in a new tab)

20 years ago, before the original WoW was released, there was a plan to give Ironforge a northern exit to the Wetlands. 20 years ago. Let that sink in. I'm feeling a little nostalgic now.

The exit still exists at 72.2, 6.9 in Dun Morogh. There is a road leading to it, and it's surrounded by a few dwarven farms, apparently for the quests that were originally planned there. All in the style of the neighbouring wetlands. Go see for yourself, if you've never been there.

I can not believe I still remember this, but I actually already wrote a comment about it in 2010.

Either this quest writer just got lucky or the quest was written by a really experienced person who's been in WoW a long, long time.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID83084

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83084))

What to do

StorylineHidden Edicts, step 8 of 9
Rewards28g 9s, 9,500 XP

Description

Long ago, there were once plans to build a tunnel through the mountain into Dornogal. Before excavation could begin, the surrounding area was suddenly abandoned. There is no record of what happened. Only a... deterrence--the field--that keeps earthen away from this region. Every part of my cognitive matrix is pressing for me to leave. But we must persist. The device's signal indicates something lies within the nearby tower.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 4 mapped points
Isle of Dorn map showing where to go for The Old OrdersTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2248 44.9 20.6

Coordinates

  • Turn-inIsle of Dorn 44.9, 20.6/way #2248 44.9 20.6
  • Objective areaIsle of Dorn 44.6, 20.8/way #2248 44.6 20.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Rambleshire, Isle of DornAlliance and Horde · about 1,300 yards east
  • Dornogal, Isle of DornAlliance and Horde · about 1,400 yards south
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 2,300 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south-west
  • Objective areaabout 30 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Hidden Edicts

Part 8 of 9.

Previous: A Place Forgotten · Next: The Old Guard

  1. 1Not Enough Minerals
  2. 2The Opalfront
  3. 3Golgrin's Reach
  4. 4Charge for a Charge
  5. 5The History Beneath Us
  6. 6The Anachronism
  7. 7A Place Forgotten
  8. 8The Old Orders
  9. 9The Old Guard

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Place ForgottenIsle of Dorn · Level 70-73

    There is... a place behind Dornogal that I cannot go. And I am not the only one. Something--a force, most likely titan in origin--keeps the earthen from investigating a small portion of the island behind the city. This, of course, fires my curiosity.

After this quest

Taken from the storyline's own step order.

  • The Old GuardIsle of Dorn · Level 70-73

    Dornic... Galan... I've heard those names at the Proscenium! But who was speakin'? They were nae happy with Galan. All those earthen bodies... Repurposed... like reprogrammed? Tae protect what? Let's chase the other signal. Looks like it leads up ahead intae the hills.

The storyline at a glance

Hidden Edicts has 9 steps, from Not Enough Minerals to The Old Guard.

Maps its steps are placed on (steps per map): Isle of Dorn (9).

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.