I had to relog to get the extra action button to show up.
Quest
The Old Orders
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
20 years ago, before the original WoW was released, there was a plan to give Ironforge a northern exit to the Wetlands. 20 years ago. Let that sink in. I'm feeling a little nostalgic now.
The exit still exists at 72.2, 6.9 in Dun Morogh. There is a road leading to it, and it's surrounded by a few dwarven farms, apparently for the quests that were originally planned there. All in the style of the neighbouring wetlands. Go see for yourself, if you've never been there.
I can not believe I still remember this, but I actually already wrote a comment about it in 2010.
Either this quest writer just got lucky or the quest was written by a really experienced person who's been in WoW a long, long time.
A /reload worked for me
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83084))
What to do
Description
Long ago, there were once plans to build a tunnel through the mountain into Dornogal. Before excavation could begin, the surrounding area was suddenly abandoned. There is no record of what happened. Only a... deterrence--the field--that keeps earthen away from this region. Every part of my cognitive matrix is pressing for me to leave. But we must persist. The device's signal indicates something lies within the nearby tower.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 44.9 20.6
Coordinates
- Turn-inIsle of Dorn 44.9, 20.6
/way #2248 44.9 20.6 - Objective areaIsle of Dorn 44.6, 20.8
/way #2248 44.6 20.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Archivist Coppermoss about 490 yards
- Sedition about 910 yards
- Damage Mitigation about 910 yards
- Dispelling Rumors about 910 yards
- Forcing My Hand about 910 yards
- Report to the Councilward about 920 yards
- The Councilward's Summons about 920 yards
- Stones of Dornogal about 1,040 yards
- State of the Union about 1,050 yards
- Convergence about 1,050 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Storyline
Hidden Edicts
Part 8 of 9.
Previous: A Place Forgotten · Next: The Old Guard
- 1Not Enough Minerals
- 2The Opalfront
- 3Golgrin's Reach
- 4Charge for a Charge
- 5The History Beneath Us
- 6The Anachronism
- 7A Place Forgotten
- 8The Old Orders
- 9The Old Guard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Place Forgotten
There is... a place behind Dornogal that I cannot go. And I am not the only one. Something--a force, most likely titan in origin--keeps the earthen from investigating a small portion of the island behind the city. This, of course, fires my curiosity.
After this quest
Taken from the storyline's own step order.
- The Old Guard
Dornic... Galan... I've heard those names at the Proscenium! But who was speakin'? They were nae happy with Galan. All those earthen bodies... Repurposed... like reprogrammed? Tae protect what? Let's chase the other signal. Looks like it leads up ahead intae the hills.
The storyline at a glance
Hidden Edicts has 9 steps, from Not Enough Minerals to The Old Guard.
Maps its steps are placed on (steps per map): Isle of Dorn (9).
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.