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Quest

There's Always Another Secret

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
LocationVault of Memory, Dornogal
SideBoth
SharableYes
Added inThe War Within
Quest ID83271

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83271))

Requirements

Read from the quest filters in the current retail client build.

What to do

WhereVault of Memory, Dornogal
StorylineAgainst the Current, step 5 of 8
Rewards3g 9s, 1,450 XP

Description

After me da' did whatever he did, the titans' machines are back online--even the ones here in Dornogal. Dagran was havin' enough fun with Brinthe askin' her a thousand questions, but now he's helpin' her sort through the Archive. An' now he wants your help. He was too excited to tell me why, but he wanted ye to meet him in the Archive.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of Memory Quest turn-in no plotted point
Dornogal Objective area no plotted point

Getting there

Flight points closest to the quest’s turn-in marker on Vault of Memory:

  • Dornogal, Isle of DornAlliance and Horde · about 560 yards north
  • Freywold Village, Isle of DornAlliance and Horde · about 1,200 yards south-west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,800 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 530 yards north-west (on the Dornogal map)
  • Objective areaabout 530 yards north-west (on the Dornogal map)
  • Objective areaabout 510 yards north-west (on the Dornogal map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Against the Current

Part 5 of 8.

Previous: Embassies and Envoys · Next: What's Hidden Beneath Dornogal

  1. 1Surface Bound
  2. 2The Fleet Arrives
  3. 3Embassies and Envoys
  4. 4Embassies and Envoys
  5. 5There's Always Another Secret
  6. 6What's Hidden Beneath Dornogal
  7. 7Preparing for the Unknown
  8. 8Urban Odyssey

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Surface Bound
  2. 2The Fleet Arrives
  3. 3Embassies and Envoys
  4. 4There's Always Another Secret
  5. 5What's Hidden Beneath Dornogal
  6. 6Preparing for the Unknown
  7. 7Ship It!
  8. 8Urban Odyssey
  9. 9Coreway Maintenance Request

Step 4 of 9. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Embassies and EnvoysIsle of Dorn · Level 80

    We sailed for what seemed like an eternity. I must admit there were times when I worried we would arrive too late. But seeing all of you, united and strong, has rekindled my hope. Before we begin planning, we must set up a base of operations here in Dornogal.

After this quest

Taken from the storyline's own step order.

  • What's Hidden Beneath DornogalIsle of Dorn · Level 80

    Strange. The mechanism and console here is receiving power, but I cannot initialize the reboot sequence. Dagran's query may have to wait. I have been able to ascertain the facility's designation: the "Vault of Memory." This leads me to believe that my original theory was correct.

The storyline at a glance

Against the Current has 8 steps, from Surface Bound to Urban Odyssey.

Maps its steps are placed on (steps per map): Isle of Dorn (4), Vault of Memory (2), Dornogal (2).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.