Mistborn reference!
Quest
There's Always Another Secret
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Did anyone else notice their character suddenly pull the Heart of Azeroth out of nowhere to activate the teleporter? I could have sworn I left that piece of junk in the bank...
If you come here looking for answers, seems that this quest currently has no turn in, with blizzard still working on bits of the questline and spoilers.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83271))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
After me da' did whatever he did, the titans' machines are back online--even the ones here in Dornogal. Dagran was havin' enough fun with Brinthe askin' her a thousand questions, but now he's helpin' her sort through the Archive. An' now he wants your help. He was too excited to tell me why, but he wanted ye to meet him in the Archive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
Flight points closest to the quest’s turn-in marker on Vault of Memory:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
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Other quests on the Vault of Memory map
Storyline
Against the Current
Part 5 of 8.
Previous: Embassies and Envoys · Next: What's Hidden Beneath Dornogal
- 1Surface Bound
- 2The Fleet Arrives
- 3Embassies and Envoys
- 4Embassies and Envoys
- 5There's Always Another Secret
- 6What's Hidden Beneath Dornogal
- 7Preparing for the Unknown
- 8Urban Odyssey
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Surface Bound
- 2The Fleet Arrives
- 3Embassies and Envoys
- 4There's Always Another Secret
- 5What's Hidden Beneath Dornogal
- 6Preparing for the Unknown
- 7Ship It!
- 8Urban Odyssey
- 9Coreway Maintenance Request
Step 4 of 9. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Embassies and Envoys
We sailed for what seemed like an eternity. I must admit there were times when I worried we would arrive too late. But seeing all of you, united and strong, has rekindled my hope. Before we begin planning, we must set up a base of operations here in Dornogal.
After this quest
Taken from the storyline's own step order.
- What's Hidden Beneath Dornogal
Strange. The mechanism and console here is receiving power, but I cannot initialize the reboot sequence. Dagran's query may have to wait. I have been able to ascertain the facility's designation: the "Vault of Memory." This leads me to believe that my original theory was correct.
The storyline at a glance
Against the Current has 8 steps, from Surface Bound to Urban Odyssey.
Maps its steps are placed on (steps per map): Isle of Dorn (4), Vault of Memory (2), Dornogal (2).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.