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Quest

These Strong Hands

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Elrondir+5via Wowhead (opens the original comment in a new tab)

For anyone looking for a answer on how to get this quest to show up when it doesn't.

Reported the bug with a answer here:
I got stuck on the Storyline "Fearbreaker" when I turned in the quest "Fault Lines" . On wowhead they claimed it was bugged, seeing as some people including me, didn't get the quest from "Berrund the Gleaming". Think I found it, Don't know if it's intentional but you have to complete the quest "Clean Up House" from Moira before getting the quest "These Strong Hands" to show up. And because it's not part of the quest chain it seems weird.

Moira is at the cords: 56 50

Have a nice day. :)

3
Baggywhacker+4via Wowhead (opens the original comment in a new tab)

Well I can't get Berrund to offer me this quest :-(
I completed the previous one, followed Moira to the cave, but now Moira's saying the same thing over and over, the hammer keeps giving the same response every time I click on it, and Berrund's saying nothing at all. Flew away, flew back, logged off and on, but no quest for me!

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 73-75
Quest ID79264

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79264))

What to do

StorylineFearbreaker, step 9 of 11
Rewards2g 89s, 1,250 XP

Description

<Berrund the Gleaming coughs dustily.> I knew I couldn't take the skardyn without some help. I thought, if I just had that magic hammer, then nothing would stop me. I had to have it, you see, or else, maybe I wasn't who I was made to be. But it kept slipping out of my fingers. Like it didn't want anything to do with me. It fell out of my hands at the worst moment and now... <He coughs again.> It's clearly not mine. It never was. I'm... I'm... sorry.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 2 mapped points
The Ringing Deeps map showing where to go for These Strong HandsTurn-inObjective area

In-game waypoint: /way #2214 53.0 45.6

Coordinates

  • Turn-inThe Ringing Deeps 53.0, 45.6/way #2214 53.0 45.6
  • Objective areaThe Ringing Deeps 53.0, 45.5/way #2214 53.0 45.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 330 yards east
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 890 yards south
  • Gundargaz, The Ringing DeepsAlliance and Horde · about 940 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold89 silver
Experience1,250 XP

Storyline

Fearbreaker

Part 9 of 11.

Previous: Fault Lines · Next: Fearbreaker

  1. 1A Hint of Fear
  2. 2Grotto Grievances
  3. 3Mineral Water Woes
  4. 4Put On a Good Face
  5. 5Epicenter
  6. 6Boiling Mad
  7. 7Clean Up House
  8. 8Fault Lines
  9. 9These Strong Hands
  10. 10Fearbreaker
  11. 11The Bronzebeard Legacy

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fault LinesThe Ringing Deeps · Level 73-75

    Berrund took Fearbreaker for himself. I suppose he thought he could save these people. Be the hero. But ye can't go about doing the wrong thing for the right reasons. I know from experience. If a rock is hollow tae begin with, it never can be solid again, no matter how hard ye try.

After this quest

Taken from the storyline's own step order.

  • FearbreakerThe Ringing Deeps · Level 73-75

    The skardyn have taken over the operations here in the Rumbling Wastes. That's why Berrund thought he needed Fearbreaker. We're going to finish that job before I take the hammer back to Magni. What kind of a queen would I be if I wasn't willing tae put myself in danger for the good of others?

The storyline at a glance

Fearbreaker has 11 steps, from A Hint of Fear to The Bronzebeard Legacy.

Maps its steps are placed on (steps per map): The Ringing Deeps (11).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.